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    "Magic Mirror" is on fire, there is no doubt about that.

    Of course, it is impossible to become a phenomenal level, such as a 3A masterpiece.

    But judging from the current trend shown by "Magic Mirror", it is very likely to affect this category of games.

    Even the development of this particular type of game.

    Including the fact that in the previous life, after the launch of "Magic Mirror", it also led the trend of gentleman games for a time.

    During the period of various gentleman games, almost all of them adopted the dual mode of Xiaoxiaole + Galgame.

    Of course, the quality is also uneven, there are excellent ones and some fish in troubled waters.

    All along this 18R game, players including the game industry, basically have an impression that the quality is low.

    Apart from the special elements, there is nothing to brag about.

    But Mirror is different.

    The gameplay of Xiaoxiaole is not the first of "Magic Mirror", but in "Magic Mirror", a corresponding battle development system has been made.

    Fight, then harvest gold coins to buy different skills and props.

    In addition to the game's dubbing, vertical drawing and even a bit touching, and the thought-provoking plot, it is surprising that this is an 18R game!

    Moreover, the rating of this game has remained at around 9.2 points.

    Although the ratings began to fluctuate a little as sales increased, they remained very stable.

    You can see the popularity of this game.

    In addition, as a process is not very long, only a few characters of the game.

    It's still possible to play with the wool if you want to, and then take advantage of the refund time to refund.

    But players of "Magic Mirror" rarely get refunds.

    Of course, this is also related to the fact that the price of "Magic Mirror" is only 10 yuan.

    So in any case, "Magic Mirror" is indeed a fire.

    Although due to the special nature of the game, it is basically impossible for mainstream media and channels to report it.

    But in the gentleman's game circle, "Magic Mirror" is undoubtedly the most dazzling big star at the moment.

    Including in the circle of players of the gentleman's game, many people call it an epoch-making gentleman's game.

    Compared with other shoddy gentleman games, there is no doubt that "Magic Mirror" is the most shining star.

    Also in the gentleman game industry, "Magic Mirror" has also allowed many gentleman game designers to see a new direction.

    It turns out that a gentleman's game can do this, and this type of game can also burst out such terrifying sales.

    The appearance of "Magic Mirror", for the gentleman's game world, is like a shining beacon of knowledge in the dark sea.

    Good money drives out bad money. Obviously, "Magic Mirror" is the good money.

    The powerful fighting power of the gentlemen is directly reflected in "Magic Mirror".

    Its sales are increasing day by day.

    70,000 sales in the first week, and 160,000 sales in the second week.

    As of the two weeks since the game was launched, according to sales statistics from third parties, "Magic Mirror" has cut 230,000 sales.

    Incredible for a gentleman's game.

    Even for some boutique indie games, this sales volume is already very good.

    Such a sales volume also raised the eyebrows of many independent game producers in the game industry.

    After all, it's amazing, even though the sales trend has changed from rising to falling.

    But this is just normal market law.

    After all, "Magic Mirror" is a relatively special game, that is, it can only be spread among a small group of players.

    ………………

    Compared with the industry, it was surprised by a performance of "Magic Mirror".

    Chen Xu himself also analyzed the reason why "Magic Mirror" can perform so well.

    As a game producer, Chen Xu naturally does not think that works that can be successful in the past life will be successful if they are made again.

    In fact, including many games in the previous life, there are more limitations in being able to become popular.

    For example, if the "Legend" of the previous life is made, in Chen Xu's opinion, there is only one end.

    That is, the dead can't die. First of all, the picture art has no advantages, the gameplay content has no advantages, and the world view and plot are nothing.

    This is a game that obviously has more era characteristics than game quality.

    In the case of "Magic Mirror", in Chen Xu's view, the reason for its success is mainly due to a differentiation.

    As an 18R game, it brings a galgame and match-3 game experience.

    As a pure match-3 game and galgame, its content is obviously not enough, but it is an LSP game that appears in front of players.

    Officially, these two differences made "Magic Mirror" successful.

    Just as players like to engage in LPS content in normal games and play construction in LPS games.

    Looking at one of the sales statistics, Chen Xu knew that he had made the right choice. Not to mention fame and fortune, this name is an 18R game after all.

    More is also spread in the industry, and for most ordinary players, a 10 yuan 18R game, except for LSPs, it is estimated that few players have noticed him.

    In the future, Chen Xu is not prepared to continue to do this type of game, mainly for the original accumulation of a starting capital.

    The most important point is profit.

    At a price of 10 yuan, nearly 230,000 copies have been sold so far.

    Aside from the tax and the commission for the platform, the game's revenue in the first month was almost 1.5 million.

    Chen Xu touched his chin and nodded lightly.

    With the initial funds, including the title of game designer, he received an official notice at the end of the first week of "Magic Mirror"'s launch, and went to the game department of Magic City to register.

    As for the emotional score on the side of the system, Chen Xu was not particularly satisfied.

    So far, a total of 7 consecutive draws have been accumulated, which is more than 700,000 points.

    But if you think about it carefully, it is not surprising. The commanding heights of the players' real emotions are estimated to be only a minute or two.

    There may even be dozens of seconds. Anyway, Chen Xu estimated that the highest one could last for only five minutes.

    In this case... well, can understand.

    Looking at the backstage statistics of the official game store, Chen Xu was also leaning on the sofa at home, thinking about a follow-up direction.

    In Chen Xu's plan, the next plan is to sell single machines that sell sales.

    On the one hand, it is for word of mouth, and on the other hand, it continues to develop itself.

    As for why not to choose the krypton gold game, the reason is also very simple.

    It's not that I'm afraid that word of mouth will collapse. In fact, if I really want to do it, there are many krypton gold mobile games with good reputation in my previous life.

    But after careful consideration, Chen Xu gave up.

    The main reason is that it is not suitable at present, and the game environment of the parallel world is not the same as that of the previous life.

    In the past life, mobile games dominated, and free games + in-app purchases were the mainstream.

    But in the parallel world, buyout-based paid games occupy a large part.

    In addition, the limitations of krypton gold mobile games are also very large.

    Taking card games as an example, they also experienced several typical periods of development in their previous lives.

    First, from "I Am MT", "Big Head" and "Million King Arthur", which made card games famous, and then to the innovation of card games in "Legend of Dota", entering the era of action cards.

    Afterwards, "The King of Fighters 98 Final Battle OL" turned SNK, which was on the verge of death, into a profit. The annual financial report increased by 6 times, and a wave of IP cards emerged on the side.

    At the same time, it is also at this stage that the card game has entered into a diversification.

    Later, Shaosan who took the traditional numerical route, refined Onmyoji, IP-based FGO, etc. are all typical examples.

    In this world, Chen Xu also carefully studied the current card mobile games.

    At present, the development is between quality and IP.

    A stable industrial scale chain has been formed.

    For the current Nebula games, it is better to enter this field than to develop new games by yourself.

    There are still two reasons, no money and no channels.

    The game can be developed, but if there is not enough promotion funds.

    You can't let the game become a hit at the beginning of the launch, but it will become the wedding dress of other game manufacturers.

    After all, card games are completely different from other games.

    Because from its gameplay, as well as the numerical stimulation mode, it is completely reproducible.

    If the so-called mobile game in the parallel world is similar to the card game concept, it is not mature at all, then it is good news for Chen Xu.

    but now?There is too much uncertainty.

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