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    The overall planning of "Naughty Kitchen" is actually relatively simple.

    The plot is nothing, simple cutscenes CG animation, different from "To the Moon" and "Under the Legend", this is not a plot game.

    Maps and levels, this one is the top priority of "Naughty Kitchen".

    Combined with the settings in the game for cutting vegetables, washing dishes, and cooking rice, the quality of the level design is directly related to the player's experience in the game.

    At the same time, there are various scenes in the game. The theme scene of each scene is different, and the models, textures, etc. used are also different.

    Finally, the more distinctive feature of "Naughty Kitchen" is the setting of the gameplay.

    Players cut vegetables, interact with the scene on the map, wash dishes, and cook vegetables.

    The value in it determines the difficulty of the game, as well as the actual experience.

    However, this is not a big problem for Chen Xu.

    Through the systematic lottery, he also won a lot of numerical skill books during this period.

    If you want to play some large-scale, data-based games, such as MOBA and RTS, it may still be a little difficult.

    But for "Naughty Kitchen", it's completely easy, not to mention having memory capsules to assist.

    After these aspects are done, the remaining music, UI, etc. are not too important for this game.

    In addition, Chen Xu's changes to "Naughty Kitchen" mainly lie in the expansion of the game's content.

    There are basically no MODs in the previous life of "Cheat Kitchen".

    Because if the player does it, the workload is too much.

    And game makers will certainly not release resources.

    After all, the core of the game "Naughty Kitchen" is to match the changeable map based on the gameplay of the entire game.

    If the expansion is opened to players, what map DLC will they sell in the future?

    Of course, this is also related to the fact that its development team did not think about this aspect at all when it was developing the game.

    However, for Chen Xu, "Fucking in the Kitchen" is a pilot for him.

    After all, unlike the previous life, the games in the parallel world are basically made by editor engines.

    As for MOD, it is very common compared to the previous life, and even many games themselves are made based on MOD gameplay.

    In the parallel world, few game makers will open it up.

    On the one hand, it is because of the trouble, and on the other hand, it is easy to leak the core values ​​of the game if it is open.

    And if you want to open up so that players can make MOD, you also need to carry out the resource structure of your own game, which is considered from a design point of view.

    This makes many designers too lazy to think about it.

    After all, it is troublesome and not profitable.

    However, Chen Xu is very clear that MOD can be said to be quite important for a game.

    Not only independent games, but also the existence of some large-scale game mods can add color to it.

    And "Fucking Kitchen" is an experimental work.

    In this game, how to make it easier for players to make MODs, Chen Xu intends to consider the structure of the game, instead of directly choosing to open a port like most games that have opened MODs.

    In that case, players still need a lot of learning costs, which is not conducive to the spread of MOD.

    "In the creative workshop community, if you want to play MOD, you must go through the Nebula game platform. For this, you will need to build a dedicated server for data backup."

    "In addition, the art structure needs to be changed."

    Chen Xu tapped the keyboard to write the design concept draft.

    Regarding this piece, Chen Xu intends to make the game into a block-like splicing, just like MC.

    Various equipment and props in the game, such as conveyor belts, sinks, cabinets, fire extinguishers, food delivery areas and gas stoves, as well as large props such as hot air balloons, will be individually removable.

    And different background themes are fixed, such as glaciers, ordinary restaurants, and even the inner world...

    Sitting in front of the computer, Chen Xu perfected the relevant settings of "Fucking Kitchen" little by little.

    After spending a day and a half to roughly finalize the design concept draft of "Naughty Kitchen", Chen Xu is also preparing to hold a meeting to explain the work of the new project.

    ………………

    Not a big conference room, a group of people sat there whispering.

    At this time, the door of the conference room was pushed open, and Chen Xu walked in.

    Seeing Chen Xu coming, everyone stood up from their seats.

    "Sit down, and briefly explain to you our next development plan." Chen Xu said.

    Hearing Chen Xu's words, everyone also showed excited expressions.

    They also heard some rumors before, and there will be a new project soon, and they are all gearing up for it.

    Before the success of "Escape", everyone also received a large amount of bonuses.

    To know the project, but it is money.

    Of course it has to be successful.

    And everyone was quite convinced by Chen Xu's ability.

    After all, it is impossible to refuse to accept it. From the experience of several games since his debut, Chen Xu is enough to shock everyone.

    "Unlike the previous "Escape", this time we went back and developed a game, the main purpose is to launch it during the Spring Festival."

    "But don't worry, this time the game will not be very large, it is much smaller than "Escape"."

    Chen Xu looked at everyone's expressions and said with a smile.

    But then Chen Xu's expression became a little more serious.

    "But although this project is small in size, it is very important to the company's development, because I hope to use this game to take advantage of the Spring Festival to spread our own platform little by little. "Chen Xu said seriously.

    Everyone present basically signed confidentiality and non-compete agreements, so Chen Xu was not very worried that they would leak their secrets.

    After all, the current Nebula game can be said to be steaming up, and Chen Xu also revealed the news that the company is about to expand, including drawing some big cakes.

    Moreover, even if these things are leaked, it is not a big deal.

    Because game companies, especially game companies, who don't want to be channels?

    Chen Xu's heart is clear.

    However, when everyone present saw Chen Xu like this, they all behaved very seriously, and at the same time they were more excited.

    Everyone is still young, and no one wants to die in an unambitious company.

    Of course, the premise is that this company is really strong, otherwise it is purely poisonous chicken soup.

    "Then this is the game we are going to develop. This is the concept draft of the game. Let's take a look."

    "After reading it, you can bring up your thoughts and opinions, including the promotion of the game."

    Chen Xu turned on the projector, and the design concept draft of "Naughty Kitchen" appeared on the screen.

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