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    Hearing Qin Yi's words, Chen Xu showed a meaningful smile.

    He didn't speak, just silently stuffed a black knight with an extra-large sword into the map of the Road of Living Sacrifice.

    Is the game too hard?

    In fact, Chen Xu has also carefully considered this issue, and conducted market research before development.

    Why didn't you do Dark Souls 1 first in the order of the game's plot, but chose Dark Souls 3?

    It is because in terms of difficulty, Soul 3 is too friendly for novice players.

    Moreover, Dark Souls is not the kind of game that deliberately abuses players.

    Only got started with Dark Souls and played it once or twice, and then beat the enemy with your own efforts.

    Only then will find that this game is so cool that it explodes, it can be said to be an uncompromisingly cool game.

    It's a cool price, a little bit big.

    But these things, obviously Qin Yi is not clear.

    Looking at Chen Xu's expression and actions, Qin Yi knew that Chen Xu's meaning had completely changed.

    In this regard, he could only mourned a moment of silence for future players in his heart.

    Players, I tried my best!

    When it was a big deal, when designing the death screen of the game, he told the art team to make the word death look better.

    Also, when various monsters, bosses, and organs kill characters, do more close-ups of death.

    Try to let players die with their own characteristics, and die with new ideas.

    …………

    The entire game of Dark Souls has been in development for so long.

    Most of the content is basically done.

    The rest is mainly the beginning and the end and the testing phase.

    The main points are the various levels in the game, and the characters controlled by the player use various weapons to fight against the BOSS. These are things that need to be tested after the game is developed.

    Then, according to the content of the test, it is decided whether to adjust the details, or to go online directly.

    In addition to the development of "Dark Souls" during this period, and "Braveheart: World War" participated in the expedition activities.

    The words of "Three Kingdoms Kill" and "Jelly Bean Man" are also constantly moving.

    Among them, in the case of "Jelly Bean Man", the follow-up is mainly the operation team to carry out some linkages such as accessories and skins.

    As for the map, in addition to the official theme map, the creative workshop can be said to have played a major role in maintaining the popularity of "Jelly Bean". Secondly, compared to the previous life, "Jelly Bean" also launched several new modes.

    Team, individual racing, a simple level entertainment mode, and a corresponding room open to players to customize the rules.

    However, compared to its peak period, the popularity of “Jelly Bean Man” has fallen a lot, and the highest online online at the same time has fallen to about 150,000 people.

    On the contrary, the stickiness of players in "Three Kingdoms" is quite high, and the number of players has increased steadily compared with the data in the launch period.

    In addition to the new ones, in the same period, other than the 5-player field, the heads-up field, 2V2 dragon and tiger four-player field, and some new skin activities were also launched.

    Nebula Games did not do the krypton gold activities corresponding to the revenue flow.

    The expansion of the player base will naturally bring about an increase in revenue.

    The monthly turnover has stabilized at 11 million. It is obvious that for a long time in the future, "Three Kingdoms" will become a cash cow that can produce milk continuously.

    In the case of "Jelly Bean Man", keep operating well and maintain the vitality of the community.

    The heat will not be as high as when it was first launched, but it can also maintain a long life.

    As for "Three Kingdoms Kill", the same is true. As a card board game, its lifespan can definitely be maintained for a long time.

    And in the Nebula game experience store, Chen Xu and the team are also preparing to warm up the publicity of "Dark Soul" in the next stage.

    On the project room side, all the employees who participated in the development of "Dark Souls" gathered here.

    Qin Yi reported the completeness of the game, some advantages and disadvantages of the current test, and the direction for improvement.

    At the meeting, Qin Yi mentioned the difficulty issue mentioned earlier.

    With a very complicated expression, he looked at Chen Xu after hesitating for a long time and said, "Mr. Chen, are the boss values ​​related to Dark Souls really not adjusted?"

    It was not only Qin Yi who said the words, but the employees in the battle system and the numerical level all nodded subconsciously.

    They are really touched.

    After completing the numerical parameters of each boss in the game, insert each monster and boss according to Chen Xu's request.

    They also acted as the first playtesters.

    Each of them has experienced it from the beginning of the game.

    Everyone is prepared for the difficulties of this game.

    After all, the values, the layout of the monsters, and the various traps of the map are all placed there.

    But when they really got started, they realized that they were still too naive and too young.

    The difficulty they imagined is completely different from the actual experience!

    The result was that the first BOSS, Ash Judge Gouda, stuck most of them for a long time.

    There are only a few more talented people in the team, and it took a few fights to beat 'Ash Judge Guda'.

    And this is just the beginning.

    Not only the BOSS, but even the mobs such as the crystal lizard and the swordsman, most of the team members died at first sight.

    Even the disheartened brother in Chuanhuo Sacrificial Field, after three consecutive attacks triggered hostility, beat them up.

    This directly makes them doubt life.

    As for the Lothric knights behind the Lothric high wall, whether it is a sword or a gun, or the treasure chest monster and the fat winged knight, and the pus of man.

    Except for those living corpse skeleton soldiers, all of them feel like BOSS!

    Even if those skeleton soldiers, unless it's a one-on-one fight, if two or three fight together, with some living corpse dogs, there is a high probability that they will die.

    Hearing Qin Yi's words, Ruan Ningxue, Yang Xin, and the staff in charge of music, scene construction, etc. all showed surprised expressions.

    Is this game too difficult?

    Are you questioning Mr. Chen's numbers?

    After all, in everyone's mind, Mr. Chen's image is quite tall, not to mention that it is not the details that are questioned, but the core of a game: data.

    "I'll test it later." Chen Xu smiled and said to Qin Yi.

    Hearing Chen Xu's words, Qin Yi scratched his head with his hand, and then continued to report the corresponding content.

    Zhang Yida from the marketing department recorded them one by one in his notebook.

    About twenty minutes passed.

    Chen Xu, Yang Xin, Ruan Ningxue, and Zhang Yida, who wanted to determine the publicity plan based on the actual game content, came to Qin Yi's project team.

    As soon as arrived, saw three big characters "You're dead" on a large screen hanging on the wall for demonstration purposes.

    Apparently died while testing and hasn't quit the game yet.

    Looking at the familiar three words and the gray and white UI interface mixed with dark red, Chen Xu also smiled.

    "I'll take a look."

    Pulling a chair, Chen Xu sat in front of the computer, exited the game again and then entered.

    Qin Yi and the others next to him also looked at Chen Xu with expectant eyes, wanting to see the picture they were looking forward to.

    (woohoo, ask for a recommendation ticket, a monthly ticket)

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