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    Not only Song Ren and Zhang Yi but also Wang Han, the rest of the players who started "Dark Soul" for the first time have a feeling of being overwhelmed.

    I even wonder if there is something wrong with the way the whole game opens.

    Because it is too malicious!

    Players who experience "Dark Souls" have basically experienced four different stages of emotional changes.

    First of all, the elation before entering the game, full of joy, wants to pass the so-called fire of hope and become a fire passer.

    Then he encountered Crystal Lizard and Ash Gouda, and he was stunned by being beaten.

    After choosing to continue to persevere and finally defeating Ashes Guda, the players are full of confidence and have new expectations for the future fire journey.

    Finally came to the Lothric Wall and completely doubted life.

    Because after arriving at the Lothric Wall, players completely understand the tone of the game.

    That is, except for the gem crystal worm, which is affectionately called Porsche by the players, as long as it is a hostile unit in the game and can move, it can kill the player.

    Although you can easily kill mobs in the game, basically three or four, four or five hits are a mobs.

    But again, the same goes for mobs hitting you.

    In the game, you are like a piece of glass that shatters when you touch it.

    Of course it would be much better if you were wearing a suit of armor.

    Because there is a layer of plastic bag outside this layer of glass.

    In short, in this game, any monster may kill you.

    Even if it looks like the easiest corpse to deal with in the game.

    But once you face two or three at the same time, you can also die on the street if you are not skilled.

    In addition, in the game, players can fully experience the level design of the game, which is full of malice.

    Just defeated a small group of enemies. As you march forward with joy, at the next corner there is a corpse wielding a dagger in his hand and killing you.

    When you find that there is only one monster in front of you, that's not the case, there are actually some little monsters hidden in a corner waiting for a sneak attack.

    In addition to this, it made countless players express that it was even more extreme, that is, the first treasure chest that players saw inside the Lothric High Wall turned out to be a treasure chest monster.

    It can be said that almost all players surrendered their precious lives when they encountered this guy.

    And there are many similar bridges in the game.

    The dragon above the bridge breathes fire, the Lothric knight in the corridor, the pus on the roof, the spear knight in the room.

    Finally came to the courtyard full of corpses, and a fat brother Winged Knight with a big axe taught the players what cruelty is.

    Of course, the players who started playing in the second batch are fine, because there is a system of advice and bloodstains in the game.

    Players can leave comments in some areas to remind subsequent players.

    At the same time, blood will appear on the ground where the player has died recently, in order to be vigilant against the subsequent players.

    Players who play here in the back of the treasure chest room will basically be vigilant when they see the blood on the ground.

    But for the new players in the wasteland, there is not so much good luck.

    Everything they face is unknown.

    Of course, these 'old' players will also take the initiative to leave advice.

    It's just that some of them are true and some are false.

    For example, in the treasure chest room, a player who has suffered losses before will leave a reminder [Beware of treasure chests], and players who see this reminder will be a little wary of the treasure chests inside.

    But there are also players who will leave an ambiguous hint, such as [there is a big treasure in the treasure chest].

    Although Advice has a like and click function, but sometimes it is not very useful.

    For this kind of prompt, some players who are impatient and do not think too much will naturally follow the pace of their predecessors.

    On the other hand, the advice system is also one of the main reasons why many players persist in Dark Souls.

    Because from this, they can know that in this world, they are not alone in suffering.

    This is also a characteristic of human beings. If you endure hardship alone, your ability to bear will be greatly reduced, and you will feel very lonely.

    But if you know that someone suffers with you, and there are others worse than you.

    Then you can stick to it.

    Of course, in addition to providing comfort to one's own soul, there is no shortage of suffering that should be suffered.

    In the game you think you can beat the strange, you may not be able to beat.

    If you think you can't beat it, you can't beat it.

    In addition, it is the place where players feel the crash the most in the game.

    That is the monster that the front foot finally killed, as long as you teleport or rest on the campfire side, all of them will be refreshed.

    There is also the soul on the body, which is the so-called currency and experience.

    Good things in other ARPG games, when it comes to "Dark Soul", many players feel that it becomes a burden.

    When there is a wave of souls on the body, the number is considerable, but it does not meet the conditions for upgrading.

    At this point it feels like a heavy burden.

    Because after death, it will all fall, and if you die again in the middle, it will be all over!

    After suffering a painful physical and mental blow in Lothric, many players will return to the Fire Sacrifice to admire the figure of the fire girl and imagine the beautiful face behind the metal mask.

    Listening to the gentle lines of the fire girl in the game, the motivation to spread the fire came immediately.

    The only thing that made the players unhappy was that there was a Pharaoh Fighter next door outside the fire-passing sacrificial venue.

    In addition, there is a disheartened brother who is squatting by the stairs and spreading negative energy every day.

    As a result, the emotions of individual players being abused exploded, and seeing the disheartened brother who was still spreading negative thoughts would be a slap in the face.

    If you don't spread fire, you won't spread fire. What negative thoughts are spread every day!

    He can't beat the old king next door with a knife outside, can't you deal with this disheartened brother?

    After three cuts, it became a hostile state, so the players found that this special meow really couldn't be dealt with.

    Rolling, drinking element bottles, and shielding, this disheartened brother is proficient in everything.

    Looking at the ignorant player, the frustrating brother over there also showed a grim smile: I heard you called me frustrating brother, right? Today I will let you know that Brother Disheartened actually has another meaning of analysis!

    And once hostile, players don't even have a chance to repent, as long as they appear in the Chuanhuo Sacrificial Ground, they will be hunted down.

    What? You say misunderstanding?

    Once when you were slippery, twice when you were cheap, and slashed three times in a row, are you telling me a misunderstanding?

    Come! Hip-hop with me!

    In addition, the blacksmith will not be hostile after cutting off the old woman who sells things, and it will be refreshed again in the follow-up.

    But the uncle of the blacksmith directly refused to serve the player. Killing the old woman once said that he would still sell you something. Is that the price...

    Although it is possible to use the soul to atone for sin in the sewer of the subsequent map.

    But current players don't know that at all.

    Of course, it's useless even if you know, not to mention that they can't get through now, the soul that needs redemption is also a pain that they can't mention.

    Many players have been desperate to delete files because of this.

    If it was at the beginning, it would definitely be a persuasion level setting.

    But for players who have already fought Ash Judge Guda and came to the Chuanhuo Sacrificial Field, a certain attribute has basically awakened quietly.

    Although desperate, it gave them a wonderful feeling.

    After all, being able to attack NPCs and trigger subsequent reactions is really rare in other games.

    Of course, in addition to players who have awakened certain attributes, there are also many players who are full of expectations and prepare to spread the fire, and then are educated to retreat, vent their anger on the forum community.

    "Fuck, f*ck, Chen Xu is really taking revenge on the world! The difficulty of the game Black Soul is just malicious!"

    "+1, players who don't like abuse, don't buy it, I'm completely broken!"

    "I thought it was a lawn mowing game, and that's right! It's just monsters cutting me!"

    "Although it's an old meme, I still have to say, 'The Warrior of Love' hehehehe..."

    Many abused players who quit the pit have spoken out to warn players who have not purchased yet.

    However, there are also some players who are refuting these remarks.

    The idea of ​​these players is very simple, that is, like the original "Escape", they hope that more people will enter the pit and experience the pain they endure.

    Of course, there are also some players who are not simply playing tricks.

    These players who have developed some special attributes are really attracted by the art settings, mysterious world view settings, and exciting boss battles of "Dark Soul".

    "One thing to say, the Nebula game platform label of "Dark Soul" said that it is very difficult. Compared with ordinary ARPG games, it is indeed a little bit more hard-core, but don't say it so exaggeratedly, okay?"

    "That's right, when did President Chen say that this is a lawn mowing game? Didn't it say that it mainly depends on the players themselves?"

    "+1, action games, I can only say that I understand everything I understand, and I can't help it."

    "It is strongly recommended that players come and experience it. The fire girl in the fire sacrificial field is so beautiful. I solemnly announce that this is my wife!"

    "Brother upstairs, your wife is awesome!"

    However, for now, players who are still complaining and demeaning occupy more of them.

    (Today, you don’t have to beg for money, robbery! Hand over your monthly and recommended tickets!)

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