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    Chen Xu's side is as steady as Mount Tai. Regarding the topic of how to guide online players, he is still temporarily waiting to find an entry point.

    Because he can clearly see the relevant data of "Dark Soul".

    But for many designers in the game industry who have been paying attention to Nebula games.

    They don't know the relevant data of the game, and they can only judge the quality of the game from the current online player evaluations and the current surface content of "Dark Soul", which is a burst of emotion.

    "Sure enough, although Chen Xu is crazy in the field of independent games, after all, this is the first time he has set foot in the development of large-scale games, and he is still a little bit uncertain!"

    "It can't be said that there is no problem with the art design at all, and the combat system is relatively good. As for the plot, it is not clear for the time being, but from the perspective of the world, it should not be too bad, mainly the problem of numerical value."

    "Well, I also think so. "Dark Soul" actually has a high quality of graphics and art, but the difficulty seems to be too high!"

    "It's not just these! It's mainly about level design and detailed experience. There is no minimap in the game, and the difficulty can't be adjusted. This time Chen Xu is too self-willed."

    "The player rating of "Dark Soul" has dropped to 8.3 points. Compared with Chen Xu's previous games, it is a world of difference!"

    "Yeah, this is the record for Chen Xu's lowest score, right?"

    "This time Chen Xu has encountered Waterloo. Not to mention the scale of promotion and production cost of "Dark Soul", I guess it hurts a lot, right?"

    "Actually, it's not necessarily. At present, the main problem of "Dark Soul" is the difficulty and detailed experience. In the follow-up, Chen Xu will reduce the difficulty appropriately, and it is hard to say which difficulty can be selected."

    "But after all, it's a step behind."

    "It is estimated that there were many game makers in the same period, and now they have a little regret? I felt that the promotion of "Dark Soul" was very strong, and I was worried that my game would be affected, but now "Dark Soul" has been pulled."

    There are really many designers in the industry who pay attention to "Dark Souls".

    The previous Nebula games had various explosions, but most of them were made at a low cost.

    As the first masterpiece of Nebula Games, "Dark Souls" naturally attracted the attention of countless people.

    But right now, it's obviously full of controversy.

    It might even fall short of expectations.

    This has also caused some game manufacturers and designers to think carefully.

    Previously, the VR masterpieces of Tenghua and NetDragon, the two major manufacturers, have clearly announced the launch time, that is, in early and mid-December.

    It's obviously going to be a tough fight.

    Although Nebula Games is not a large-scale game manufacturer, the previous successful independent mini-games and the publicity of "Dark Souls",

    It also makes many game manufacturers and designers avoid its edge.

    After all, no one knows what this game is like, if it is of high quality.

    Isn't this a food delivery?

    But now the performance of "Dark Soul" has caused some game designers and manufacturers to think carefully.

    Eagle Entertainment, a domestic game manufacturer focusing on ARPG and ACT fields.

    Its chief designer and director Li Xiang also has been paying attention to "Dark Soul".

    Because the new ARPG work "Dawn of the Mind" led by it will be released soon.

    Unlike some game makers who specifically avoided “Dark Souls”, they announced the game’s release time in advance, just two weeks after the launch of “Dark Souls”.

    However, there are still some points of disagreement within the company, that is, whether to bounce tickets or not.

    After all, if the quality of "Dark Soul" is really excellent, if it is also an ARPG, it is likely to become a supporting role and affect subsequent sales.

    But the situation should be clearer now.

    Especially for the first time, Li Xiang personally bought the game "Dark Soul" and experienced it seriously.

    After the experience, he was completely shocked.

    Just like the players who complained about the difficulty of the game online, Li Xiang quit the game in a dreadful manner after experiencing the tyranny of Ash Guda and Crystal Lizard.

    He also has only one feeling, that is, is there really no problem with the difficulty of this game?

    When Chen Xu was developing this game, did the values ​​really go wrong?

    An ARPG game, even if it is biased towards action, but this difficulty is too exaggerated, right?

    Especially when he checked some game-related information on the Internet, he learned that the latter game was actually full of malicious traps, and the previous content was just an appetizer.

    This moment made Li Xiang feel confused.

    With the design of "Dark Soul", Li Xiang can actually guess an idea of ​​Chen Xu to some extent.

    That is to make this game into a relatively hardcore ARPG game.

    This also makes Li Xiang think that this "Dark Soul" will become a relatively niche game and will not have much popularity.

    And according to an evaluation of online players, it seems that it is indeed such a direction.

    Then there is nothing to say. I was worried that "Dark Soul" might become a big popular project, and I was undecided.

    But now that the right time, place, people and people are all in place, I'm simply sorry for myself if I don't take advantage of this wave of east winds!

    Soon after Li Xiang made a decision, the "Dawn of the Mind" began a high-profile publicity.

    Not only their Falcon Entertainment, but also some games that were originally planned to be released during this time, but because of the too strong publicity momentum of "Dark Soul", many games have also started warm-up promotion.

    After all, there will be two huge monsters in the following December, although it is a VR platform, it will definitely have a big impact on the PC platform.

    And judging from the word-of-mouth of players of "Dark Souls" today, it is obvious that this is a husky in wolf's skin.

    The propaganda in the early stage looked quite fierce, but after a real knife and real gun fight, it would die in an instant.

    When their game goes live, it is estimated that this reputation will be even worse.

    ………………

    And in the Nebula game.

    Chen Xu discussed with Zhang Yida the popularity of the follow-up "Dark Soul".

    Ruan Ningxue and Yang Xin, who had been paying close attention to the game data, discovered something that excited them.

    That is the word-of-mouth rating of players in "Dark Soul", which seems to be slowly turning around.

    Although there are still many angry players who gave low scores, and complained about the difficulty of "Dark Souls" in the forum.

    But Ruan Ningxue and Yang Xin were very excited to find out through the data from the Nebula game backend.

    Some players who gave low scores before, many players did not abandon the pit immediately, but continued the game.

    The longest batch of games during the period has exceeded 12 hours.

    And most of these players have also changed the low scores they gave before.

    Including in the official community forum, these players also stood up to change their previous attitudes and said good things about "Dark Soul".

    Such a change in attitude made them both happy and a little puzzled.

    Player, what happened?

    President Chen cast magic on them?

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