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    On the day and the day after Dark Souls goes live.

    Players who entered the game during this period mainly focused on how exaggerated the difficulty was and how malicious the settings were.

    And these players have also protested on Chen Xu's official blog and the official game platform.

    Although there are some players who speak for the game, the total number is still depreciated.

    So the ratings are also going down.

    But now two days have passed, although there are still many new players who entered the pit during the online period and were persuaded to quit.

    Then join in this topic to carry out various protests, all kinds of scolding.

    However, more and more players are maintaining "Dark Souls", which can be most intuitively felt from the game's score.

    The player rating, which dropped to 8.3 at the beginning, has climbed back to 8.5 at this point.

    The ratings of general games basically fall from high to low, but "Dark Souls" has risen against the trend.

    This can only illustrate one point, that is, the players who have given bad reviews before have started to change their reviews.

    At the same time, on the official game forum, many players who have experienced it from the first day to the present have all written their own evaluations of the game experience of "Dark Souls".

    One of the long comments attracted thousands of replies and became a hot thread on the forum.

    In this post, the player described his mental journey of experiencing the game "Dark Souls".

    ‘In the beginning, like most of the new players, I was beaten by the crystal lizards and persuaded by Ash Guda when I entered the game. ’

    'Extremely angry, I gave a 1 on the spot, but now I have changed the rating back to 9, I don't know if I will continue to change this score, but as of now "Dark Souls" gave me Experience, I think it totally deserves this score. ’

    ‘As Chen Xu said before, this is a unique ARPG game, what is the core of ARPG? The character's stats are improved, and the equipment is better. ’

    ‘Black Soul also has such a setting, but the game of Black Soul is different, because attributes and equipment are only auxiliary, the real core is our players themselves. ’

    'When I first faced Ash Gouda, I was constantly abused, and I couldn't even play his second form. At that time, I felt that how could this monster be defeated. ’

    'But after two or three times, I suddenly found that Ashes Guda's blood volume was getting less and less every time. When he was finally attacked by me, the ultimate sense of accomplishment instantly drowned me. I never thought that defeating a novice village boss would make me feel so good. ’

    'Looking back, I found that the so-called Ash Gouda is just like that, and my attributes and equipment are still the same as before, I have become stronger, this strength does not mean that the characters in the game become stronger, but Me as a player! ’

    'This is a feeling that no ARPG has ever given me before. ’

    ‘There is also the setting of the small map. At first, I found that there was no small map. I was very confused, especially when I reached the Lothric High Wall and encountered the malicious trap layout. ’

    'But after running the map and dying, I found that I remembered every corner of Lothric's high wall unknowingly. The whole map is connected with each other and there are specially provided shortcuts. Going forward and opening the shortcuts can quickly Arrived in another area, which made me feel the subtlety of the maps in the game. Just imagine the previous ARPG games, how many maps can we remember clearly? ’

    ‘Conquering oneself and surpassing oneself, this is the charm I feel in the game of Dark Souls. ’

    'And think carefully, the map setting level setting in "Dark Soul" is not infinitely malicious, because there are bonfire points that can be archived in the map, and what we need to do is to use the limited element bottle Arrived at the new bonfire, and then slowly came to the boss's room. ’

    'I am deeply fascinated by sticking to the next campfire, defeating the seemingly invincible powerful BOSS, and surviving the siege of monsters. ’

    'There is nothing in this world that is more fulfilling than surpassing oneself, and Dark Soul satisfies this! ’

    'This may not be a game that everyone can be satisfied with, but it is definitely not a garbage game as everyone says! Finally, hope that all players can calm down and experience this excellent game! ’

    After the first batch of players arrived at the Lothric High Wall, and some players with talent for action games almost figured out the relevant settings of "Dark Souls", these players who have fully awakened certain attributes, they will Out of control.

    These players who have already died in Black Soul many times, and are still dying, have all issued relevant exhortation posts.

    On forums and official blogs, there are more and more posts of this type.

    And they are all very detailed, and everyone even praised "Dark Soul" as a flower.

    As more and more people talk about what appeals to them about Dark Souls, and what's good in the game.

    This has also made many players re-understand and think about the game "Dark Souls".

    After all, herd mentality, which can be said to be possessed by most people.

    It's not that people think how fun the game is when they say it's fun.

    But at least let the players to understand more objectively, and then make their own voice.

    This also makes some players who originally wanted to give up choose to continue to persevere.

    And after they defeated Ash Gouda, they also fully felt the charm from "Dark Soul".

    It can be said that Dark Souls is a very special game.

    Because it can intuitively give players a feeling that I have gradually become stronger.

    One of the design ideas of “Dark Soul” itself is a level-advanced game.

    The attack methods of BOSS in the game, the traps hidden in the map, these things are traceable.

    Like Ashes Guda and Da Dao, monsters, when attacking, there will be a raised hand for the player to react.

    All the monster designs in "Dark Souls" are like this, which is why some people say that "Dark Souls" is a backboard game.

    Unlike pure ACT and fighting games, Black Soul's response to players and on-the-spot responses are not that high.

    More is a familiarity and understanding of the BOSS trick mechanism.

    After the player understands, then defeating the BOSS will not be a difficult thing.

    This also allows players to fully feel an obvious improvement in the game.

    First, encountered a monster, and was constantly killed in seconds, and couldn't even touch each other.

    But when he died, he found that he had been able to defeat the opponent.

    That's one of the core joys in Dark Souls.

    After passing the trial of Teacher Ash Gouda, he survived the Lothric High Wall.

    The huge world view of the entire Black Soul World is gradually displayed in front of the players.

    The undead dragon on the Fire Dragon Bridge made countless players shout the fire girl of his wife, and the legendary King of Salvage.

    These factors are constantly attracting players.

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