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    In fact, if really want to say, survived the monsters that Lothric encountered, including the bosses like Egg Tree that fell into the deep pit.

    It feels even easier to fight than a mobs like the Black Knight.

    And some elite monsters encountered on the road, such as ice knight, black knight, big crab, can be bypassed without fighting.

    For ordinary mobs, compared to the previous monsters, it is a bit more difficult.

    But the coefficient has not increased to a terrible point.

    As long as you understand an attack routine of these monsters, as well as the attack mechanism.

    It is not difficult for players to pass.

    But the most crucial core point is that the price paid before familiarity is death.

    There is also that players often do not only need to face the enemy when fighting.

    Also face the current map terrain and environment.

    For example, in the Frankfort Fortress, whether to be beaten by the poison pool or yo-yo first.

    The traps of the map are matched with the monsters. Such a combination can only make countless players cry.

    Even many players feel that it is more difficult to face Duck and Shampoo in the Flange Fortress than to fight BOSS.

    However, the players who have played here at this time, in addition to complaining that the design of the map is too underworld, did not target "Dark Soul".

    Because they have experienced the experience of the previous levels, they have a clear understanding of what kind of game "Dark Soul" is.

    At the same time, they also felt its unique charm during this period. Players were more focused on Chen Xu.

    After all, this is the real man behind the scenes.

    'I vomited, what kind of talent can design a map like the Farah Fortress? ’

    'Look at my emoji, that's the kind of person! ’

    'One thing to say, Mr. Chen's design is really haunted! ’

    'Haha, when I was in "Escape", I knew about President Chen's virtue, and it's exposed now! What a warrior of love, obviously a sinister warrior! ’

    'well said! But brother upstairs, I see your certified Nebula game platform account, why do you buy every game of Chen Xu? And the playing time of "Magic Mirror", you actually played 420.1 hours? Have you been using this for the past year? ’

    ‘Cough cough! There are few resources, and they are ignorant when they are young. ’

    Because of the map of Farah Fortress, countless players have become active in the forum community.

    However, what surprised many people was that at this juncture, Chen Xu even reposted the official blog of a player complaining that the Farland Fortress was too difficult, and then left a message below.

    The content of the official blog is very simple: the map of Flange Fortress is indeed difficult and belongs to the top map.

    Seeing Chen Xu's reply, countless players were speechless.

    Thank you for knowing that the design of this map is full of malice!

    But after a simple rant, many players have some expectations again.

    Since the maliciousness of the Flange Fortress belongs to the top, if you insist on gritting your teeth and getting through it, it should be a little better later, right?

    Of course, some players feel that things may not be so simple.

    So after struggling through the scene map of the Flange Fortress, they quickly understood as the content progressed.

    That's right, the Flan Fortress is indeed a scene map that belongs to the top of the malicious.

    But this does not mean that the map behind must be weaker than it!

    After defeating the Fran Street Dance... No, it should be the undead team of Fran who opened the entrance to the underground cemetery.

    In the underground cemetery, players fully appreciate what is called "love".

    Not to mention the pretty skeleton with a big knife in his hand, and the large group of skeletons.

    The mechanism in this scene can be said to confuse countless players.

    As he walked, a row of crossbow arrows shot out of the inexplicable wall, blasting the player.

    Walking and walking, a huge skull bone ball fell from the sky behind you and smashed you into the air.

    All kinds of bottles and jars are placed there. If you go up with ADHD, you will just roll around, and then the strange mist that appears inside will directly lead you to learn how to write "you are dead" again.

    And some players who are more talented and are liver emperors will face a greater mental blow when they come to the underground prison and the capital of crime.

    In addition to various insidious and malicious traps, the monsters and scenes here directly make some timid players tremble, as if they had found the experience of "Escape".

    The big-headed baby is screaming, the maggot and the human cage tell you what mental pollution is, and the corpse will scream when picking up things on the ground.

    Items dropped by a group of rats and giants after killing them, possibly even shit.

    There are also seven prison guards holding red irons, forming a set of seven guards slaughtering array, so that players understand what is a roasted stock expert.

    Many players did not flinch when they first faced Ash Gouda, gritted their teeth at the Lothric High Wall, motivated themselves in the undead settlement, and finally completed the transformation in Farah Fortress.

    But when they got here, they were directly cowardly, and they all said that they wanted to be with the disheartened brother.

    This fire, whoever likes to pass it on, pass it on!

    Compared with ordinary players, if you don't want to play, you just don't play.

    The anchors of major platforms are suffering and happy.

    If it is painful, it is that the game is full of maliciousness, coupled with the extremely high difficulty, it is absolutely impossible.

    If you are happy, it means that players like to watch it.

    In particular, some players who were persuaded to quit like to watch the anchor play, and have a feeling of empathy.

    When the anchor dies, it is more than happy to be able to send out a few barrages.

    Similarly, the popularity of live broadcast and video platforms has also stimulated the sales and popularity of games to increase.

    It has brought batch after batch of new players. After all, everyone knows that playing and watching are two concepts.

    Many players have had a feeling that I definitely won't be like this after watching some of the anchors being abused and insane.

    Then after buying the game, I found that this is not the case at all.

    And these players deal with the game differently.

    Some simply opted for a refund.

    Some choose to buy but not play.

    Some players choose to continue to persevere, and awaken a special physique from it, feeling the unique texture and charm of the Soul series.

    And when everyone was suffering, Chen Xu in Nebula Games' office smiled when he saw the increase in points.

    For "Dark Souls", this emotional harvest simply can't stop!

    In the beginning, many players contributed resentment points.

    And after defeating a strong enemy and harvesting better weapons, it brings another kind of joy and happiness.

    This is also the characteristic of "Dark Souls", it is not a game born purely to abuse people.

    In addition to the resentment of the crash, players can gain a lot of cool points after they are truly immersed in the game.

    From the joy of becoming stronger, the joy of seeing through the producer's insidious traps, and the joy of discovering new routines.

    It can be said that "Dark Soul" is definitely an emotional harvester at the sub-level.

    "The part of resentment is already overflowing!"

    Looking at the golden props that were drawn earlier in the backpack, the least resentment among the four different progress bars was full.

    Obviously, if it can be expressed visually, it should already belong to the overflowing kind.

    The words of happiness are still a little short, as for the words of anger and sadness.

    About a sixth or so away.

    However, according to the progress of the observation, it is almost a matter of time.

    Leaning on the chair in the office, Chen Xu was watching happily, when there was a knock on the door of the office, and the voice of assistant Lin Rou came.

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