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    All kinds of comments include the level design of the game, the understanding of the plot of the game, and the simple gameplay and actual experience outside the game.

    But it has to be said that the game "Two Players" has brought an unforgettable experience to all players.

    Although there are some things that make players feel hurt in the process.

    But the process of the game is very exciting and exciting, just like an animated movie.

    The final ending is also expected to be a happy ending, which also makes many players very satisfied.

    On the fourth day after the game was launched, the evaluations of major media were also released one after another.

    Many game media also had some tears in their eyes.

    After all, in the recent game shortage situation, there are really not many news reports that can attract the attention of players.

    And many game media also remember how embarrassing it was when they reviewed Dark Souls.

    Because Nebula Games will not prepare a media evaluation version of the game with some game manufacturers in advance, so that they can evaluate the game in advance, so that they can get the evaluation of the game before the game is released, or on the day of the release.

    Therefore, the media can only experience it as soon as the players do, and then publish the corresponding evaluation articles.

    But for these game media, playing games is different from ordinary players.

    Ordinary players can simply play. When they evaluate the game as a media, they have to pay attention to the various contents of the game, and then ponder the contents thoroughly.

    This is obviously a lot of work. The time when "Dark Soul" was launched was the darkest moment for the domestic game media.

    Super high difficulty, fragmented narrative, and even if you don’t read the guide when you play the side quest for the first time, you will most likely miss it.

    It directly led to the launch of "Dark Soul" in China for more than half a month, and some authoritative game media evaluations did not come out.

    But after they finally got through Dark Souls and figured out all the in-depth content.

    An even more embarrassing situation has arisen, that is, the word of mouth of "Dark Souls" has completely changed from mixed praise to rave reviews.

    For players, they all understand the characteristics of the game "Dark Souls".

    The so-called media evaluation is mainly used as a reference for some players who do not know what the game type is.

    But players are clear, the role of this evaluation is naturally not that important.

    In addition to players who like this game, or want to hack a game by rating, ordinary passers-by players use the rating as a reference for buying or not buying the game.

    Therefore, the "Dark Soul" at that time can be said to be a deep memory for many game media.

    But it's different now!

    Now, although the game media of "Double Together", they also did not get the advance media evaluation version.

    As a result, the evaluation of this game did not come out on the same day.

    But at least it caught up with the hottest moment of "Two Players", and also because of the characteristics of the two-person threshold, a considerable number of players were in a state of waiting and watching.

    This time their evaluation can be said to be the right time!

    This heat, they have grasped it!

    Among the scores of many domestic media, the lowest also gave a 9-point evaluation.

    Among them, as a game time and space that has interviewed Chen Xu before, it directly gave a full score of 10 points.

    In the evaluation, the game time and space commented on "Double Together" as follows:

    ‘Without a doubt, 'Two Players' is definitely the best two-player co-op game in recent years, yes no! From the moment one plunges into this wonderful world, players are constantly bombarded with senses from all aspects, enjoying this delicacy carefully cooked by creativity and imagination. ’

    'For more than ten hours, the gameplay and scenes were constantly switched. Maybe one second you were riding the rails among the stars, and the next second you were driving a warship in the world of building blocks and bombarding the huge octopus like a mountain. You will never be able to. Anticipate what kind of novel gameplay is waiting for you after the corner ahead. ’

    'And this gameplay mechanism that is enough to set the stage for other games may just be an appetizer dessert, and it will never appear again in the next journey. This unpredictable sense of surprise and dreamlike scenes makes the whole game flow a Had a winding roller coaster ride. ’

    ‘Without a doubt, this is a magnificent co-op adventure game that lays the groundwork for great gameplay ideas! It's beautiful, fast-paced, and full of creativity, where gameplay and experimentation pay off at every turn. ’

    'And put the focus back on the plot of the game, "Two Players" is equally good, it perfectly combines the gameplay and the plot. ’

    'The plot of the game is about eternal thinking about love, marriage and family: when marriage is exhausted by life, can family warmth awaken love? ’

    'In the game, it revolves around three points: [Faced with the firewood, rice, oil and salt of life, will the two sides give each other enough time to get along? ], [Besides love, what else could keep them together? ], [If life destroys our love, what is the meaning of life? ]’

    'And through the levels in the game, as well as the plot, players also got answers to these three questions during the game, and finally sublimated the theme of the game. ’

    ‘In the family, children are like a rope that connects husband and wife; of course, children are never the shackles of parents, but at least they should be the last fuse. ’

    'It's a bit cruel, but it's very sincere. It's also a story theme with such a heavy reality. In the game, a tricky world view is applied, so that the adventure journey of the fantasy villain can be used to examine the world from another perspective. ’

    With the release of evaluations from major media, the popularity of "A Journey With Two" has no meaning to cool down at all.

    Including the above sales, it has also risen steadily, reaching 1.55 million sets in two weeks.

    This sales figure also surprised Chen Xu a little.

    After all, two-player games themselves, especially games that force two-player cooperation, are actually very selective players.

    Not all players are in pairs, and the "Two Players" itself adopts an invitation system. If one player owns the game, he can invite another player.

    But in the end, this kind of sales was achieved, which can be said to exceed Chen Xu's expectations.

    However, Chen Xu briefly summed up the launch of "A Journey With Two", and has a general bottom line in his heart.

    The explosion of sales of "A Trip For Two" is mainly due to three factors.

    The first factor is naturally the excellent quality of the game itself.

    The second factor is the lack of this type of game. For many players, two-player cooperative games are not that special, but a cooperative game with rich content and large volume like "Two Players" is the first of its kind.

    As for the third factor, it is naturally the situation of the game shortage. Although various game manufacturers have launched games after the year, they are basically not able to play.

    And the games that make players look forward to are all in the state of drawing cakes.

    Under this circumstance, the appearance of "Two Players" naturally attracted players who belonged to the game shortage.

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