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    The double high ratings of the media and players, and the discussion of the game in various game communities and forums, and the hot posts on the game, all make the popularity of "Two Players" continue to rise.

    It's not just players who pay attention to it. Many designers in the game industry also pay attention to "Two Players" and study the success of the game.

    Although the content of "Two Players" is quite rich, there are more than ten hours of game flow in the main level of the level.

    From the shack in the first level to the gramophone in the last level, it spans multiple scenes.

    But it's still a mid-level game at its core.

    For some indie game designers, the volume of "Two Players" is obviously too large for them.

    But for some second- and third-tier game makers, the volume of "Two Players" is definitely something they can afford.

    Moreover, compared with the major game manufacturers of first- and second-tier games, more games such as fps and arpg are used as entry points.

    Whether it is a game manufacturer with a lot of money and strength, basically choose some relatively unpopular game types and themes to do it.

    "Going For Two" is clearly a very good candidate.

    There are relatively few two-player cooperative games on the market itself, and the success of "Two-player" has also stimulated players' enthusiasm for this type of game.

    Naturally, there is a market.

    So what exactly is the success of "Going for Two"?

    Can its success be replicated?

    Can we learn from it?

    This has become the core point of concern for many game manufacturers and designers.

    The level design, numerical value, guidance, graphic art, music, and some details of "Two Together".

    They have been taken out and studied repeatedly, and it has become a benchmark for two-player cooperative games.

    But for Chen Xu, the game "Two Together" has come to an end.

    And this game is different from the previous games such as "Jelly Bean Man" and "Naughty Kitchen".

    This game is not suitable for launching a workshop.

    Because this game is too complicated, the art style of the scene theme, the design of the level and the function of special props are all carried out in line with the plot and theme of the game.

    Any change in any of these aspects will cause a disruption to the entire game experience.

    Therefore, although "Two Players" is a level design game, it is not suitable for launching a creative workshop at all.

    Moreover, Chen Xu is basically satisfied that the game "Two Players" can achieve such results.

    After all, the original intention of launching this game was to let players feel the joy from this game.

    Looking at it now, it can be said to be very perfect.

    In Nebula Game's office, Chen Xu leaned on the massage chair with his mobile phone in his hand, swiping his official blog and the corresponding community forum.

    Under Chen Xu's official blog, there are many comments from players who have experienced "Two Together".

    Among them, there are similarities and minor differences, and they are basically praises.

    But what makes Chen Xu happier is that the players finally get to know him again!

    To describe it in one sentence, it is the "Soldier of Love" that lives up to its reputation.

    While Chen Xu was swiping his phone, there was a knock on the door of the office. After hearing the answer, Lin Rou came in and informed Chen Xu, "Mr. Chen, the reporter from Game Time and Space has arrived."

    "Okay, I'll go right away." Chen Xu nodded.

    After the word-of-mouth popularity of "Two Together" exploded, Game Time and Space also contacted Nebula Games to see if they could give Chen Xu an exclusive interview on game topics.

    After all, the main hot topics in the near future are all around "Two People", and the game time and space side also wants to make a news.

    On Chen Xu's side, Nebula Games and Game Time and Space had some close cooperation last year.

    Secondly, Chen Xu has also been interviewed by this media before, and the content reported later did not make Chen Xu feel inappropriate, so this time Chen Xu also agreed to this interview after knowing it.

    In the reception room, Chen Xu pushed open the door and entered.

    The three Game Time staff sitting on the sofa over there all stood up, and the reporter Chen Xu standing in the middle was still a little impressed.

    "Last year, it seemed that Game Time and Space had an interview with me, and it seems that they came too...?"

    "Yes, Mr. Chen has a good memory!" Wu Tian smiled, but the scene of this time last year appeared in his mind.

    He was really too immature at the beginning. After the whole interview was done, he became a stenographer before he knew it, and he was fooled and lame.

    This year, he definitely can't make that mistake.

    Looking at Chen Xu in front of him, Wu Tian with a smile on his face secretly thought.

    Having decided not to make mistakes, he took the lead this time: "Mr. Chen, thank you for taking time out of your busy schedule. Shall we start now?"

    "No problem, let's go straight to the topic, Xiaolin's bottles of Coke are here." Chen Xu nodded and sat on the sofa, turned his head and said to Lin Rou.

    Lin Rou next to her responded and took out a few bottles of Coke from the freezer to distribute to everyone.

    "Thank you..." Taking the Ice Coke from Lin Rou, Wu Tian subconsciously thanked him.

    But then he was stunned for a moment, the scene seemed a bit familiar.

    But Wu Tian, ​​who has already made changes, has learned this time. As an interviewer, he took the lead in speaking: "Mr. Chen, the "Dark Soul" you developed last year has achieved far-reaching influence on a global scale. And won last year's best role-playing game award."

    "At the same time, on the Internet, the plot of "Dark Souls" has also aroused heated discussions among players, and many players think that your next work may be the sequel to "Dark Souls", which will fully tell the story of "Dark Souls" The story of "Soul", but why did you bring a different work, "A Journey With Two" this year?"

    Chen Xu nodded with a smile: "It's mainly to give players a gift. Before this, especially after the launch of "Dark Souls", I found that many players had a little misunderstanding of me, and felt that I especially liked watching players being abused. Especially after the annual game event, many players also misinterpreted my thank you speech at the time, which actually hurt me a lot."

    "After all, I have always thought from the perspective of the player, arpg, rpg, and action-adventure and casual simulation, I am not the kind of designer who will continue to work in the same type of field, I am I prefer to challenge different kinds of games.”

    "Of course, one thing will never change, and that's also my original intention of making games, that is, every game has my love for players, and I have always been committed to bringing players games that can warm and heal people's hearts. "

    "Many players of "Dark Souls" are known for their high difficulty, but if you actually study the players carefully, you will find that the difficulty of "Dark Souls" is not so high that everyone is discouraged, even after understanding "Dark Souls" "Soul" level design, boss design and combat mechanics, this game will become very simple."

    "The key is whether players can find the way in the game. Players will naturally find it very difficult when they can't find the trick, but after finding the trick, most people can pass the level relatively smoothly, just like "Two Players", Players have a tacit understanding to solve the puzzles, and they will naturally clear the level, and the same is true for "Dark Souls"."

    "It's just that 'Dark Souls' is a manifestation of invisibility, and in 'Away With Two' I brought it to the surface."

    Wu Tian listened to Chen Xu's explanation and nodded, as if something was wrong, but he couldn't tell.

    Because these are the facts!

    "Then Mr. Chen, can you ask about a content that players are more concerned about? That is, will there be a sequel to "Dark Soul"?" Wu Tian decided to move the topic away, he was afraid that he would get caught up in the chat. go in.

    "Of course, this is already in our development plan, and the sequel to "Dark Souls" will show the story of the previous story, but it may take some time before it is really available to players, but at the gameplay exhibition in May Players can look forward to it." Chen Xu said with a smile.

    Although compared with last year, this time, even the folder was not created, but can the game producer's painting cake be called painting cake? This is called preheating.

    But Wu Tian is obviously not clear. At this time, he has even made up the demo about the prequel of "Dark Soul" at the gameplay exhibition more than a month later.

    Wu Tian looked excited: "Mr. Chen, how difficult is the prequel to Dark Souls?"

    Chen Xu smiled: "I have said this before, every game I want to bring happiness to the players, to bring players a heart-warming experience, and I will not go to the game when I am making a game. The question of whether it is difficult to think about is more about whether it is reasonable.”

    "As for what can be revealed, I can only say that this is a brand new and crazy adventure. Players can experience greater surprises than before, and at the same time, I believe it will surpass the previous work in terms of artistry and gameplay."

    Sitting on the sofa, Chen Xu and Wu Tian chatted about a lot of related topics. In addition to "Dark Soul", there are some other content that players are more concerned about.

    For example, the achievements of some Nebula games overseas and so on.

    But for Wu Tian, ​​the content of today's interview was a blast!

    Especially when he thought of the news of the previous work of "Dark Souls", which made him even more excited, after all, he is also an obsessed fire passer himself!

    Under the gaze of many Nebula employees, Wu Tian left the office building of Nebula Games with a bright smile.

    The next day, on the homepage of Game Time, an exclusive interview article with bold and red font was released: "This is the original intention of Mr. Chen"

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