Please update your browser: Your browser is obsolete, you need to update or switch! Missing var() support! Missing grid support! Missing (flex-) gap support! Missing aspect-ratio support! Missing container query support! Missing clamp() support! Missing -webkit-line-clamp support!
    Header Background Image

    Asianovel

    The world's first crowdsourcing-driven asian bl novel translation community

    Looking at the expressions of everyone who wanted to stop talking, Chen Xu could probably guess what they were thinking, and explained with a smile.

    "Don't worry, it's not what you think."

    "The bonfire in the game is not impossible to transmit completely. With the advancement of the plot process, after the player passes through the undead town, the sick village and other scenes, the bell rings successfully. ' props, and the teleportation can be activated at this time."

    "In addition, in the game, players can upgrade directly at the bonfire."

    Listening to Chen Xu's words, everyone is also suddenly.

    "So the fire girl's function is placed on the bonfire, and the teleportation function is placed on a prop in the game." Qin Yi quickly understood the design of the bonfire in the game.

    "That's right." Chen Xu nodded: "This is also to let players feel the exquisite design of the map in the game."

    So there is still the function of teleportation, but it is set to a prop.

    This main design is mainly to reflect a subtlety of the map in the game.

    A variety of interconnected map scenes, elevators and shortcuts, players can in a very short period of time.

    Go from one area to another.

    If the soul series map design is the pinnacle, then there is no doubt that it is the map scene design of Soul One.

    And if you add the transmission function of each scene in the game.

    Then this exquisite map design experience will be greatly reduced.

    After telling the prequel subtitled "The Age of Fire", Chen Xu kept Ruan Ningxue, Yang Xin, the art team, and Qin Yi's level designer.

    Next, for the map of the game, as well as various level design, he has to tell everyone well.

    Compared with the previous soul, there are many places in the prequel, which still need to be carefully designed.

    "It's a simple trap design, don't be superficial. We have also experienced this piece when we developed "Dark Soul". For example, there are two enemies in front of this piece."

    "Under normal circumstances, when players step into this place, it is a dead point of perspective, so that players who are not alert may be suddenly attacked. This kind of corner killing has been used before, and it is a basic entry trap."

    "But in the prequel, we can't be so low-level, we must bring new surprises to the players, so we need a reverse thinking, don't hide or even make it obvious."

    "We need to let the player discover this trap on the bright side, but in fact there is a trap hidden behind this trap, just like the lasagna, the outside is specially for the player to discover, but in the treetops, in the corner Inside, there is an enemy hidden, this is the real foreshadowing."

    "And the advantage of doing this is that it gives players the illusion that I died here because I was not careful."

    "So players will become more careful after death, use skill-based subtle guidance, let players enter deeper traps little by little, and keep them a challenge to gain a sense of accomplishment."

    Chen Xu sat in front of the computer and simply constructed a general scene so that everyone could understand what they wanted to express.

    Qin Yi and the others silently swallowed their saliva, cooperating with the setting that the bonfire cannot be teleported, and then this trap, this level design, this is not a human being!

    Just by brainstorming in his mind, and then contacting the previous players' experience in the world of Dark Souls, he already felt this deep malice.

    "So the frog is boiled in warm water, and by the way, the player has a feeling that he has been sold and is still counting the money?" Yang Xin nodded thoughtfully.

    Chen Xu didn't speak, just glanced at her.

    What a horrible way to say this!

    Although it's really pretty.

    "It's mainly to add more gameplay to players, so that players can feel pleasantly surprised."

    What is gameplay?

    Isn't the gameplay of "Dark Souls" all about unexpected level design, high tension boss battles and ubiquitous death traps?

    Wouldn’t it be too much of a pity for players if these gameplay features were cut?

    In order to allow players to feel the fun of the game.

    Everything is for the player, this is not what he said, but what he did.

    This is what a gamer should have!

    Listening to Chen Xu's words, Qin Yi pursed his lips and said nothing.

    Surprised, this is indeed quite surprising.

    But if this is happy... In short, players wish you good luck.

    I can only feel sorry for you in silence.

    After all, what kind of game such a game will be when it is developed, Qin Yi said that he is a little scared when he thinks about it.

    ………………

    After the meeting, the prequel to Dark Souls was already in development.

    However, the main work at present is the output of art materials.

    Because in this work, the action material has not changed much.

    But the map of the entire game is almost completely replaced.

    Even the original imperial city, the Flange cesspool, and the royal palace, all of which cannot use the previous materials.

    After all, in terms of time span, one is the end of the era of fire, and the other is not long after the fire started to spread.

    It needs to reflect a sense of the changing sea, so that players can feel the time and years.

    In addition to the main work, that is the publicity CG of "Dark Soul: Age of First Fire".

    The relevant storyboard scripts, Chen Xu has already provided to Yang Xin and Ruan Ningxue.

    All that's left is to do the cg production.

    The object is still the company that did the opening title of "Dark Souls" before.

    The previous cooperation is quite pleasant, and the strength of the other party is also the first-class level in the industry.

    "Dark Soul: The Age of First Fire" does not have any content that Chen Xu needs to keep checking. In addition, this year's gameplay exhibition will be arranged by Zhang Yida.

    As for preparing a brand new game like last year, this time Chen Xu has no idea.

    After all, before this, a large-scale work "Two People" was also developed, and now a new work of Black Soul has been approved.

    Time is really tight.

    So this year's gameplay exhibition, Chen Xu does not intend to be involved.

    As for the overseas part, the target software also contacted Chen Xu, ready to try global simultaneous release.

    Chen Xu also agreed with the suggestion from the target software.

    After all, the performance of overseas "Dark Soul" last year was really dazzling, giving this ip a certain popularity.

    After summing up the current situation of Nebula Games, Chen Xu, who was leaning on the sofa in the office, stretched.

    But this time the phone on the table rang.

    Chen Xu picked it up and looked at it with a surprised expression.

    It turned out to be the landline phone from the game department.

    What is the game department doing on your own phone?

    Chen Xu was confused and connected.

    7017k

    0 Comments

    Enter your details or log in with:
    Heads up! Your comment will be invisible to other guests and subscribers (except for replies), including you after a grace period. But if you submit an email address and toggle the bell icon, you will be sent replies until you cancel.