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    After experiencing Dark Souls: The Age of First Fire all afternoon, Song Ren, who had exited the game, glanced at the darkened sky outside the window and couldn't help but take a deep breath.

    It's so enthusiastic!

    This is the experience he summed up after playing for an afternoon.

    The slightly embarrassing thing about entering the underground cemetery first will not be discussed for the time being.

    But he had only one feeling when he came to the immortal town outside the city after all the hardships.

    That is, the residents of Undead Town outside the city are too enthusiastic.

    The local residents, holding straight swords and axes in their hands, warmly welcome the undead who come to visit.

    At the same time, there is also a warm reception from the black knight on the way.

    Especially when the player arrived at the prison tower and faced the undead who rashly visited, Javier did not get angry but picked up his own dragon tooth **** and helped the undead to give a full body massage.

    What the players don't know here is that some minor changes have been made to Javier Chen Xu.

    In the original version, Javier actually has a variety of solutions, such as Carmen Dafa, shit throwing Dafa, and the more despicable staircase Dafa.

    The simplest of these is the staircase method. Players can run to the top of the observation tower stairs, and then jump down when Javier comes up.

    The player will lose blood at this time, but Javier will also lose a lot of blood when he falls down the stairs because he is wearing heavy armor.

    But because the player has an element bottle and Javier doesn't, Javier will eventually die under the "despicable" undead conspiracy.

    In this regard, Chen Xu also slightly changed it.

    After all, if you drink the original bottle, the undead are not as motionless as the original.

    So Javier still has the same fall damage, but it will be reduced. At the same time, Javier's getting up speed is also faster than before. In addition, the judgment of jumping off the building instead of running down is also a little more harsh, which can be regarded as adding some difficulty to the players.

    And when you come to the city wall with the footsteps of the undead, it will be even worse.

    Among the bows and arrows of two corpse soldiers on the city wall, the undead were invited to eat a Tauren feast, which was a little bit hot to eat.

    And on the wide bridge behind, the red flying dragon skipped in the sky, even at all costs, burnt a fireworks show for the undead.

    "I thought that I was invincible in the world, but it turns out that I thought too much!"

    Leaning on the chair, Song Ren opened the game chat group and sent a sigh of relief.

    Along with Song Ren's emotion, he sent out news as if it had resonated with others.

    'The same thing, this "Dark Souls: The Age of First Fire" is full of malice! ’

    ‘Yeah, all kinds of organs are simply impossible to guard against! ’

    'For the first time in the fire sacrificial ground, I handed over a blood directly at the Ruins of Little Lund! ’

    'Then you can't! I already gave up blood when I faced that big ass demon in the Undead Asylum! ’

    ‘I don’t know when the teleportation of this work will be unlocked, so I’m not used to it! ’

    'Yeah yeah! ’

    The entire chat group was filled with sorrow and grief, and they all recounted their painful experiences in the game.

    And it's not just these players in the chat group, the major forum communities have also staged the same scene, and the countless players who entered the game for the first time can be described as mourning everywhere.

    As the first batch of players who purchased "Dark Souls: Age of First Fire" and then entered the game.

    Basically, they are old players like Song Ren who have played the previous series of "Dark Souls" before.

    For them, before entering the game, it can be said that they are full of confidence.

    After all, they are no strangers to the game "Dark Souls".

    Basically, they have been cleared, even the second week, the third week, and the eighth week.

    These old Black Soul players can be said to be quite confident in their own strength.

    As an excellent fire passer, they have no idea how many difficulties they have gone through.

    The nameless king, the incarnation of King Xin, the undead team of Flange, all of them are younger brothers in front of him.

    Who hasn't been beaten by them?

    Even playing "Dark Soul" later became a dress-up game for them.

    So making a prequel isn't a catch?

    But after entering the game with this heart, they clearly understood that they were wrong.

    And it's still terribly wrong!

    In the combat system, Chen Xu mainly used the same version as the previous one, rather than using the original version.

    After all, many actions in the original version really affect the smooth experience of players. The most direct point is that the undead must stand still and drink the element bottle.

    But the combat system is familiar, so what?

    For a game like "Dark Souls", the biggest charm is to use a simple action system to make the difficulty of the game reasonable and difficult.

    Simple normal attacks, heavy blows that are completely useless most of the time, and combat skills that are only used in certain situations.

    Combined with the shield's parry, shield counter and rollover, all combat systems are actually very simple to move.

    The real difficulty mainly lies in the different attack routines of bosses and monsters.

    Brand-new monsters, brand-new bosses, even if they maintain the original action system, but when they don't know how to deal with them, and they can't see how the boss starts to attack and understand how it will attack, the player should suffer.

    And there is a more important factor, and that is the map of Soul One.

    It can be said that the most commendable part of Soul One's content is not the battle, not the boss design, not the plot.

    Of course, it's not that these are bad, but because there is one thing, the light that blooms completely covers them up.

    That is the wonderful level map design, the level is full of puzzle elements, and of course traps are everywhere.

    The whole scene map is made into a huge and perfect whole, divided into three-dimensional multi-layer structure, and the relationship between scenes is like a Mobius strip.

    The Chuanhuo Sacrificial Field happened to be in the center of the entire map, extending in all directions.

    It is also officially because of this that it is necessary to set the bonfire to go to the king's city first and then get the king's weapon before it can be teleported in each bonfire.

    Because the entire Soul One map affects the whole body, if the setting of the bonfire is changed so that players can teleport freely between the maps, it will be difficult to experience the subtlety of the game map and the subtlety of the level arrangement. .

    After all, Soul III is similar to a straight map.

    If Soul III cannot be teleported, the player will rush from one location to another, which can be said to spend a lot of time on the map.

    But in Soul One, it is completely different. The whole map is full of many shortcuts leading in all directions, and it is very convenient to go to many places.

    In addition, you can only teleport after you have obtained the king, which is also a bonus point for the player.

    Of course, the current players obviously haven't fully appreciated the subtlety of the map.

    At present, more players have the most intuitive feeling.

    That is: who am I?where am I?

    The first day the game was released.

    So far, the fastest batch of progress, almost with the help of Sun Knight Sogo, defeated the first gargoyle and sounded the first bell.

    Of course, these are players with relatively strong skills, and more ordinary players are still received by enthusiastic villagers in the town of undead outside the city.

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