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    In the Nebula game, Chen Xu also paid attention to the performance of "Famine".

    If you compare the games he has launched before, the performance of "Don't Starve" is not high.

    The sales volume of 230,000 on the first day does not seem to be gratifying. After all, the price of "Famine" itself is not high, and some marketing has also been done. In addition, Chen Xu is not a nobody at the time. This sales volume is far from enough. Not a surprise.

    However, Chen Xu himself is not too lost, because there is a big difference with the previous one, this time "Famine" has not been launched on other platforms.

    The description of Nebula Games itself is also a genre that is unfamiliar to many players: sandbox games.

    All of these have caused many players to wait and see, and there is another key point, that is, the current player rating of "Don't Starve" is as high as 9.6 points, which is already a very exaggerated score.

    Of course, this is also related to the fact that most of the fans who buy "Don't Starve" are Nebula Games fans. When more and more players pour in, the ratings will inevitably be lowered.

    With the burst of word-of-mouth from the first batch of players, more and more players became curious about the game "Don't Starve" and bought it.

    When these players subsequently purchased and entered the game, after playing a little and understanding the gameplay of "Don't Starve", they were instantly attracted by this wonderful game world.

    "This is the survival game I want, it's a classic!"

    "Yeah, I feel like this should be the most in-depth little game Chen Xu has ever played in the past two years, right?"

    "agree!"

    "At least this game is definitely a big surprise, I didn't expect it to be so interesting before!"

    Players who like Don't Starve have praised the game.

    And the various settings of "Don't Starve" are indeed very good to retain players.

    The first is a clear goal after entering the game.

    When the player does not understand the deep core of a game, and the gameplay mode.

    There must be a clear goal, such as the clear goal in pvp games, which is to kill the opponent to win the game.

    The game of pve is to beat the final boss to clear the level.

    In "Don't Starve" as a sandbox game, when players don't understand what a sandbox game is, they directly give players a clear goal, that is, to survive as long as possible.

    With this clear goal, the next step is to extend the richer gameplay.

    In the famine, around the main goal of survival, the gameplay that was born is all kinds of physiological needs.

    People will die if they are killed. This concept, which sounds like it has been said, is equivalent to not saying it. It can be said that it has been carried forward to the extreme in the famine.

    Without food, you will starve to death.

    It's too cold and you'll freeze to death.

    The spirit is too low, and because of mental disorder, hallucinations will appear and be chased by phantoms.

    So in order not to starve, players need to find food; in order not to freeze to death, players need to build houses and warm stones.

    In addition, there are many dangerous monsters in the game, and even monster attacks will appear in a certain period of time.

    This requires players to create weapons that can protect themselves.

    And these are staged goals that emerge around the theme of survival.

    Wait until these contents are familiar to players.

    Make sure that players can survive in this dangerous world.

    Instead, it's the beginning of the game.

    Because when the player will not die as long as he doesn't do it, then exploring the wider world becomes the player's pursuit.

    Feel the world alive.

    In this world, it has its own operating rules, ranging from the changing of the seasons to the alternation of day and night, and each season has its own characteristics.

    For example, in spring, it is often rainy and rainy. If you don’t prepare umbrellas, rain hats and other equipment, you will soon drop your body temperature and mental value due to the high humidity, and you will go back to the west if you are not careful.

    And if the character is bad enough, hiding under a tree and encountering a thunderstorm, be careful of thunderstorms.

    In summer, the heat wave is turbulent. Although it is quite fast to dry the jerky in this season, the continuous high temperature can cause you to suffer from heat stroke accidentally.

    The trees in the forest or the equipment on the base may even spontaneously ignite due to excessive temperature.

    If you build the base more densely and sadly, then a fire in the summer will soon make you realize what it means to cry without tears.

    As for the worst winters, it's even harder, except for the deadly cold.

    Almost all crops in the world except trees have ceased to grow, resulting in the dilemma of no grass, no branches and no food if you do not make adequate preparations for winter.

    Wanting to be full, this desire becomes so strong in winter, making players feel the characteristics of the name of the game "Don't Starve" for the first time.

    And the season is not just that simple, it even affects the habits of various creatures.

    For example, it is best not to approach the bull in spring, because spring is the season for mating.

    For example, food has its own shelf life. After a period of time, it will gradually become stale or even deteriorated. If it is ignored, it will eventually become rotten food.

    There is also fighting monsters. Fighting monsters in traditional games is nothing more than better equipment and better skills.

    In the famine, there are infinite solutions to the problem of fighting monsters.

    You can make the best equipment, make the best medicine, and then go to fight with monsters.

    But you can also be a trap liver, find an open space full of traps, and then rely on the coquettish position to watch the monsters roll up and down in the trap array while eating dessert.

    You can even play a trick to drive the wolf and swallow the wolf, watch the monster fight itself and then take advantage of the fisherman.

    If you accidentally put something too close to the fire, it will catch fire, and if you don't put it out in time, you will only be left with a pile of ashes.

    Coupled with the random map generation, it ensures that every time the player survives, it is a different journey.

    Of course, the most important point is that, like most sandbox games, it does not count as official dlc content.

    The mods created by players alone also bring a lot of fun to the game.

    Moreover, the function of its own creative workshop has become a feature of the Nebula game platform.

    "Famine" is naturally the same, including some characteristic mods, such as numerical display, architectural geometry and other mods that do not affect the balance. Chen Xu is also preparing to release it in the official mode first, which can be regarded as an introduction to attract more players to make.

    After all, this is the case with sandbox games. Only when players participate in it can the vitality of a sandbox game continue and a variety of interesting gameplays can be derived.

    ………………

    However, compared to ordinary players who are immersed in the rich gameplay of "Don't Starve", designers who have always paid attention to the game industry have responded much more than players.

    For Chen Xu, obviously no designer would take it lightly.

    After all, so far, Chen Xu can be said to have made great achievements in battle.

    Not to mention the rest, just last year and this year's "Dark Souls" series is enough to stun many people.

    However, the characteristics of "Dark Soul" determine that this is a game that is difficult to imitate. The ability of Dark Souls to catch fire on a global scale is determined by the overall game quality, not just a certain point.

    For example, the level map design of the game is exquisite.

    But only the level map design, obviously this is not enough.

    The difficulty curve design of the game is very reasonable, allowing players to defeat powerful enemies little by little through continuous fighting.

    But if there is such a difficulty curve, can Black Soul succeed?

    The answer is also no.

    There may be some achievements, but it will definitely not explode like it is now.

    The level map design, the difficulty curve, and the imposing plot world view setting.

    All kinds of elements are mixed together, which makes "Dark Soul" achieve its current achievements.

    As for the so-called soul games, many players in the previous life simply linked them to high difficulty, which is a completely wrong perception.

    Because the so-called soul game does not refer to a certain point, but a comprehensive overall performance.

    So until today, although there are many game designers who are jealous of "Dark Soul" and try it, none of them have made waves, let alone reached the height of "Dark Soul".

    But the game "Don't Starve" is completely different.

    Its appearance made many game designers in the industry feel the same way when Chen Xu, who had just finished an 18r small butter, brought "Under the Legend".

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