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    As time progressed, Chen Xu also held several meetings with Qin Yi and others.

    Better explain the core of the gameplay and related concepts of "Minecraft".

    There will be a mobile version and a follow-up VR version in the plan.

    But for now, it's still the PC version.

    After determining all aspects of "Minecraft", the entire R&D department inevitably entered a state of overtime.

    After all, time is really tight.

    However, compared to "Minecraft", the two DLCs of "Famine" were the first to be completed in half a month.

    The two versions, Kingdom of Giants and Shipwreck, bring some brand-new creatures and gameplay.

    There is not much to say about the content of these two versions.

    In addition, the game framework itself is placed here, as well as the detailed design concept draft provided by Chen Xu.

    It doesn't take much effort.

    Brand new maps, monsters, and some new additions.

    All of them rekindled the enthusiasm of players to play "Don't Starve".

    In the game industry, except for the famine players who are happy because of dlc.

    Some manufacturers and teams have successively announced some new news about the development of sandbox games.

    Including Tenghua and NetDragon, its own studios also participated.

    It didn't reveal much content, but judging from some of the published information, it can only be said that there are a wide variety of themes.

    Chen Xu took the time to pay attention to this, and the operations of many game manufacturers and designers also left Chen Xu speechless for a while.

    For example, some directly follow the model of "Famine", which is also the theme of survival, but the style of painting and the camera have changed, from the top view of God to the third-person over-the-shoulder and first-person perspective, and the external publicity is sand box.

    This also makes Chen Xu speechless. It's not that it feels like shit just by looking at it. It's just because judging from the content of the other party's promotion, it is more inclined to simple survival mixed with a little bit of the open world concept, but because of the sandbox The game is currently booming, and it directly calls itself a sandbox game.

    There are also many games of this type, some of which did not follow the way of "Famine", but carried out some micro-innovations.

    For example, the background is set on the sea, allowing players to play the role of pirates to build their own pirate ships, and then wander on the sea to find various legendary creatures, fight against pirates, and find the legendary island full of treasures.

    Some set the background as the end of the world, and the same is to survive, but the objects have become various zombies and mutant creatures.

    Some are made into RPGs, allowing players to play demigods, go to crusade various legendary monsters, and then aim to kill the gods of Olympus.

    Obviously, the performance of "Don't Starve" for sandbox games has also given a lot of inspiration and inspiration to many designers in the game industry.

    It's just that many of them, in Chen Xu's opinion, are completely irrelevant to the sandbox, and are called sandbox in publicity.

    It is quite a bit of a previous life. After R star made gta the benchmark for the open world, a large number of games on the market, whether they used to be action-adventure, fps or rpg games, all called themselves open world games, just like open world games. Rub a side like.

    In the major player community forums, many players are also having various discussions.

    'What the hell! I vomited, this is the first model to promote this month? Sandbox game again? ’

    ‘My God, Don’t Starve Together has driven the sandbox game genre, how many are doing it? ’

    'But one thing to say, I feel that these are a little easier to accept than famine. ’

    ‘The picture is really good, but just don’t know how to play it. ’

    On the community forum, players complained one after another.

    But Tucao is Tucao, except for some sandbox games that seem to be relatively clumsy from the project information.

    Many games announced by the project have attracted the attention of many players and have a good popularity.

    Obviously sandbox games, this new genre feels very new to many players.

    There are too many things on the lips, I don't want me anymore, but the body's response is very honest, and even actively caters.

    But one thing is certain, that is, many sandbox game projects have been established, and this wave of sandbox waves will definitely cause some projects to die on the beach.

    ………………

    Chen Xu paid attention to the topic of sandbox fever in the game circle and didn't care.

    The current main task is to complete "Minecraft".

    The full version of "Minecraft", obviously the progress is not so fast.

    But a demo on PC for staged testing has already been made.

    In the current demo, many functions have not been made in time.

    Not to mention the technological content in the game, and even the corresponding synthesis and other content are not added.

    To put it simply, the current version is basically a castrated and castrated version of the creative mode.

    The whole game is very rudimentary. At present, the game has no art materials, and the UI is naturally not done, so it is a hodgepodge.

    Famine and Black Soul can all find corresponding points, which seem to be very nondescript.

    However, Chen Xu didn't care too much, and it would be fine to replace it later.

    After all, the demos at the beginning of all games are basically like this.

    After entering the game, Chen Xu started an experience.

    Entering the game soon, the Steve in the game is not Steve, but a cube.

    Well, the simple whiteboard square, without the pixels of the facial features, looks very strange.

    Controlling the characters in the game, Chen Xu flew into the sky and walked around.

    The basic terrain generation of rivers, mountains, forests, and grasslands is randomly generated.

    Of course, it is random, but in fact there is still a set of self-consistent generative logic programs.

    It is impossible to be completely random, and there are various resource calculation formulas.

    Because if it is completely random, it may generate a world, and as a result, the world has no water, or it is all sea and no land.

    Although the probability is very, very small, it is still possible.

    Exit and then re-enter.

    After repeating it a few times, and after a careful observation, Chen Xu nodded lightly.

    So far, no major problems have been found.

    Of course, a more sample test needs to be carried out later.

    As for art material.

    A configuration of the mainstream players in the parallel world is much higher than that of the previous life.

    Don't worry about configuring this one, it can be improved a lot.

    After all, good picture quality is also a part of the gaming experience.

    In the case of retaining the gameplay and other characteristics, it is impossible for players to say that I don't need 4k garbage. I like the very handsome 360p resolution and the picture full of dog teeth.

    "In the case of art, make the blocks more textured, and at the same time do a good job in the textures related to different materials."

    "In addition, there are some special materials, such as magma, sea water, and the materials and styles of ordinary blocks. Lighting is also the key point. The influence of flame, sun, and other lighting allows some materials in the game to be more realistic. Feedback , such as glass, sea water, etc.”

    Chen Xu said to Ruan Ningxue.

    Without responding, Ruan Ningxue nodded and recorded the key points.

    "Okay, let's go to work first, Qin Yi, stay here for a while. I will tell you in detail about the follow-up synthesis system and technology system in the game. When the time comes, I will make a demo prototype of this aspect first." Chen Xu turned his head towards Qin Yi.

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