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    Chen Xu held his chin in front of the computer.

    Now that I've decided to do Monster Hunter: World, still have to think about how to do it.

    In terms of gameplay, "Monster Hunter: World" is a very special game.

    In other multiplayer games, there are more or less pve elements.

    But "Monster Hunter: World" is a pure fighting game.

    In Dark Souls, players can also invade other players' worlds.

    And in the follow-up, the fun of many Black Soul bosses is basically pvp.

    But in "Monster Hunter: World", there is no pvp content.

    What the game advocates is the teamwork of players to hunt dragon creatures together.

    As for the ghost man slashing teammates with two knives, running spears piercing friends, blowing up teammates' crotch with light crossbows, shooting through teammates' defenses with heavy crossbows, and hitting three home runs with sledgehammers, the above scenarios are exceptions and are definitely not games. pvp content.

    From the game itself, no matter the background content of the game, it can be said that "Monster Hunter: World" is a very unique game.

    First of all, the core selling point of this game is an action system in the game, as well as a more realistic hunting.

    These serve to revolve around the hunting experience of the entire game.

    In general games, the battle between the player and the boss is about a few minutes, and at most ten minutes.

    But in Monster Hunter: World.

    Facing some powerful bosses, for most average players.

    Fighting for ten or twenty minutes is quite normal.

    Of course, killing the big boss quickly, or the liver emperor who has already acquired a powerful equipment and then bullied Xiaolong does not count.

    With the performance of AI, Chen Xu believes that he can show the immersion of hunting better than "Monster Hunter: World" in his previous life.

    The second is the career system in the game.

    Or a weapon system.

    There are no occupations such as warriors and magicians in the game.

    But there are different divisions of weapons.

    Just like the different weapons in "Dark Souls" attack in different ways.

    In "Monster Hunter: World", there are a variety of distinctive weapons for players to choose from.

    At the same time, each weapon has different combo skills.

    Just like a fighting game, players need to perform a rubbing move to successfully release weapon moves.

    Of course, in actual operation, it will not be like a fighting game, and players will need to be listed for a long time.

    In addition, it does not mean that there is no weapon combo, so there is no way to play.

    It's just that there is no way to play a very cool operation.

    The other is in terms of difficulty, compared to "Dark Souls".

    Monster Hunter: World is a lot easier.

    Because the game will be a step-by-step difficulty rhythm.

    To put it bluntly, that is, Dark Souls is for you to be abused first and then slowly familiarize yourself with the game.

    And Monster Hunt is to let you familiarize yourself with the game before being abused, which is quite humane.

    Secondly, "Monster Hunter: World" itself is also a very playable game.

    Why is this happening?

    When you play for hundreds of hours and not a single attack bead comes out, you can naturally know why this game is durable.

    Because the game itself has an attribute of brushing, but if it is just brushing, it is not enough to support players to play for such a long time.

    In the final analysis, that is, every time you hunt, even if you face the same monster.

    But it will still be a different experience.

    Changes in the scene during the battle, other bosses that may enter randomly, or unstable teammates in team situations, and the attacking habits of the monsters themselves.

    All of these make each hunt likely to face a different process, rather than a single boring.

    At the same time, the most critical point is that in "Monster Hunter: World", there are actually more tricks and methods, which can allow some players to pass the level well even if they are not skilled enough, as long as they understand the characteristics of the game.

    Of course it's not completely stupid.

    ………………

    For two consecutive days, the design concept draft of "Monster Hunter: World" was completed. Chen Xu also called Qin Yi, Ruan Ningxue and others into the conference room for a meeting.

    Everyone in the conference room arrived early, and everyone was discussing in a low voice with excitement.

    "I don't know what kind of hunting game President Chen said before!"

    "Yeah, I feel that the background should be ancient. Players mainly use weapons such as spears, bows and arrows as means to hunt in nature."

    "I'm more concerned about how AI performance will feel in hunting."

    "Inexplicable anticipation!"

    Obviously, everyone in the conference room has also learned the news that the new work will be a hunting theme in the past two days, and they are all looking forward to it.

    At this time, Chen Xu pushed the door and came in, and everyone quieted down.

    Sitting on the main seat, Chen Xu looked at everyone and said, "I believe everyone already knows something about the new game, so I won't say more nonsense."

    "The main purpose of today's meeting is to develop a new game. Let's watch the big screen."

    As Chen Xu's words fell, the game title of "Monster Hunter: World" appeared on the projector.

    "First of all, let's briefly talk about the theme and direction of the game."

    "In terms of subject matter, this is a hunting-themed game, but the combat system will be rather peculiar, different from other action games currently on the market."

    "At the same time, in the game, we will create a relatively large ecological world to show a feature of AI intelligence."

    "The monsters that the players will hunt in the end are mainly dragon creatures... Well, that's all."

    Chen Xu swiped on the touchpad of the laptop.

    A large monster appeared on the projection screen in the conference room, with yellow-green carapace, strong wings and limbs.

    The ferocious claws and sharp teeth look extremely terrifying.

    There is an introduction to this monster next to it: [Queen of the Earth - Female Fire Dragon]

    Looking at the picture on the screen, everyone was shocked.

    It is really the shock that this flying dragon brings is too strong.

    "In addition, in the game, players will not have occupational divisions, but different weapons. In short, weapons will replace so-called occupations."

    Following Chen Xu's introduction, the screen on the projection screen in the conference room also changed.

    Great swords, longbows, double swords, too swords... A series of weapons appeared on the screen.

    Of course, they all have a unified feature, that is, all the weapons are cold weapons.

    Looking at the performance in the concept map, although the weapon in the hands of the hunter in leather armor is very large, compared with the previous female fire dragon, it still feels like a younger brother.

    In addition, there are some unfinished sketches, such as one of the sketches above is a huge open-winged ancient dragon, the huge wings are covered with needles, and the double horns on the top of the head are even more frightening.

    "Mr. Chen, the new game...is it a soul game?" Qin Yi swallowed and asked the confusion in his heart.

    Huge dragon monsters, tiny hunters, or cold weapons.

    Is this really a hunting game?

    Wouldn't it be a monster hunter?

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