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    After Chen Xu explained the concept draft of the entire game to everyone, the "Monster Hunter: World" project was also approved, and the team began to operate efficiently.

    With the experience of developing "Dark Soul" before, the entire team of the action system is not a novice, and the actions of different weapons are recorded.

    Including Ruan Ningxue, the original concept draft is also successively produced, and then the third-party art outsourcing is contacted for the output of art materials.

    On the other hand, Chen Xu and Qin Yi continued to test the performance of AI, mainly for the purpose of planning the difficulty value of each boss in "Monster Hunter: World" later.

    Regarding the performance of the boss in "Monster Hunter: World", in fact, Chen Xu does not really hope that the difficulty of the boss is only reflected in the fault tolerance rate brought by the high value.

    For example, ordinary monsters attack the hunter five times in a row, and the hunter will cat cart.

    But the war monster attacked the hunter three times, and the hunter went to the cat car.

    Before there is no better AI technology, naturally we can only make a fuss from the numerical value.

    For example, higher attack power allows monsters to have higher attack frequency and faster speed.

    But now that he has AI performance technology, Chen Xu also hopes to make the difficulty of monsters in the game not only reflected in the value, but also in the performance of the game.

    For example, after implanting a series of commands such as escape, attack, madness, and sneak attack on the boss.

    The boss in the game will attack the player with the help of favorable terrain.

    And give action feedback according to the player's performance in the game.

    For example, in the normal mode, the player habitually pulls the distance, and then starts to sharpen the knife or drink medicine.

    The boss under the more difficult AI technology performance will directly be a dragon car.

    However, after adjusting the AI ​​value to the highest value, Chen Xu felt that he should take it easy.

    Because at the highest AI performance, this boss's performance is really outrageous.

    If it is really applied, then the following situations will occur with high probability.

    The swordsman with the red blade, Denglong Zhan, is ready to show a severance.

    The boss, Xiaosuanbu, escaped Denglong of Taidaoxia with such a walk, and then a dragon carriage collided with his backhand.

    The big sword is brainless and ready to give the boss a slap in the face, and then the boss stands five meters away and looks at you like a fool.

    In the normal game mode, monsters are more represented in the habit, as for the application of combat, it is left to the player to prepare when hunting dragons.

    After all, the so-called "life battle" means going through hundreds of battles.

    So it's normal to have more combat experience and know how to deal with hunters.

    Of course, the difficulty value must still have an upper limit.

    Gotta let the player be able to brush beads normally, right?

    Otherwise, "Monster Hunter: World" is not a lot of fun.

    Isn't the player's liver going to protest?

    A monster hunter who can't live, is that still a monster hunter!

    ………………

    During this period of time, Chen Xu and his team carried out the content development of "Monster Hunter: World" little by little.

    The gaming industry is not at all calm.

    The first is that the momentum of "Minecraft" is still very hot.

    Players are playing more and more tricks in the game.

    At the same time, a variety of mods are also emerging, which greatly strengthens the community content of "Minecraft".

    As for sales, it has already made many game designers in the industry feel numb.

    In addition to "Minecraft", there is also a piece of news that has attracted the attention of many designers in the industry.

    That is, the previous major channel merchants, although they have successively lowered their respective share ratios, but obviously they are not ready to sit still.

    On May 1, several major channels announced strategic cooperation and established channel alliances to share channel resources.

    At the same time, NetDragon and Tenghua also announced the news of a number of masterpieces one after another, and said that their works will also land on the channel alliance.

    This is also the first time in history, because NetDragon and Tenghua have always been one of the largest channels in China, and their games are basically exclusive to their own channels.

    But now it is directly launched on the omni-channel, which means it is self-evident.

    This also makes many designers fall into a tangled state.

    The main reason is that after the login channels are combined, it will not be able to go online to platforms other than the official one.

    But in the same way, the development trend of the Nebula game platform here is still very good.

    A number of works have also proved that the users of the Nebula game platform are enough to support the sales of the game.

    However, Chen Xu was very calm about the actions of NetDragon, Tenghua and other major channels.

    Just like those channel dealers who can't help Nebula Games, Chen Xu actually has nothing to do with them now.

    The rest is mainly based on the accumulation of time. There are more excellent games on the platform of Nebula Games and better services for players. Naturally, this is the biggest channel for the Nebula Game platform to become, and vice versa.

    The current Nebula game platform has entered a stage of steady development.

    Both the user base and the game makers have stabilized.

    The rest is to rely on one excellent game after another to continue to maintain the competitiveness of the platform, and this is what Chen Xu is least afraid of.

    However, for more ordinary players, it is a matter of comparison with the platform.

    More players still pay attention to this part of the game.

    Especially Chen Xu's fans, at this time it was a mess.

    The reason is very simple, that is, countless players found that this year's gameplay exhibition, Nebula Games did not participate in the war.

    This time, countless players were stunned.

    After all, Nebula Games participated in the previous two sessions.

    The first finale brought a trailer of two mini-games, and the opening of the second session brought a trailer and a sledgehammer with a pitiful mini-game.

    But in this third session, Nebula Games is gone?

    This has also caused a heated discussion among countless players.

    'I go! Who noticed? This year, Nebula Games did not participate in the gameplay exhibition! ? ’

    'Will it be true? ’

    'No way? Nebula Games will not make games in the future, and will directly switch to channels? ’

    'Who did you listen to? ’

    ‘Can’t read? Obviously I guessed it! ’

    'But don't say it's impossible! The fiery momentum of "Minecraft" has made Nebula Games a lot of money. In addition, the Nebula game platform is on the right track. Although the commission is the lowest in the industry, according to Mr. Chen, the profit is also very small, but Better than stability! ’

    'No way! ? ’

    Countless players guessed more and more outrageous.

    Including Chen Xu's official blog, there are countless people who carry out Aite.

    Inside Nebula Games, Chen Xu, who is leading the team to closely develop Monster Hunter: World, was reminded by his assistant Lin Rou, and he was speechless when he saw the comments on the Internet.

    However, an official blog statement was issued.

    "Thank you very much for the players' interest in Nebula Games, but we did not participate in this game play exhibition due to internal serious evaluation, because we are actively developing a brand new masterpiece."

    "In order to bring this new surprise to players earlier, we decided not to participate in this year's gameplay exhibition, and better and wholeheartedly develop new games for players."

    "So, please look forward to it."

    With the release of Chen Xu's official blog, many players were also excited.

    I see!

    Actively working on a new game!

    But soon the players were excited and found a problem.

    Except to know that Nebula Games is working on a brand new masterpiece.

    But don't know what themes, genres, platforms, and progress are at all!

    The Nebula games that participated in the gameplay exhibition before, it seems that they have never brought a content that can be played, and they were all fooled by a promotional video.

    This year, Nebula Games will directly dove the exhibition, not to mention the so-called trial play, there are no promotional videos! ?

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