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    Accompanied by this official blog that Chen Xu stood up, many players who are still looking forward to being able to feel the long-awaited dance of the blade and the soul series of suffering in "Monster Hunter: World" feel regret for a while.

    However, what more players care about is the content revealed in Chen Xu's reply.

    It is a pure hunting and fighting game, not a soul game, and there is also a gameplay of equipment collection and enhancement.

    A lot of players are wrong for a while.

    Because in the few simple sentences of the official blog, there is too much content revealed.

    In a parallel world, games about co-fighting are not a rare type.

    However, pure co-fighting games are still relatively rare.

    Most of them still adopt the setting of coexistence of confrontation and co-fighting.

    After all, for pure co-fighting, all the content must revolve around the design of map levels and bosses.

    As for the content related to player confrontation, the content production is simpler, and at the same time, it is more able to maintain the player's time in the game.

    So pure co-fighting games can be said to be very rare.

    As for hunting games, although there are several good series, they are also very rare, and they are basically the kind that will only be released once every two or three years.

    Because it is difficult to determine a core gameplay.

    Even some of the original hunting-based games are either changing skins or reforming.

    Most of them are placed in some fps and aprg, as the system settings of the top-level mini-games.

    And it is too little to be independent.

    If there is any difference, it is the "Monster Hunter: World" developed by Chen Xu this time, which turned the hunting object into a dragon.

    The same countless concerned players are also talking about "Monster Hunter: World" as a hunting-themed game.

    "Hunting games, think about it, it's really not fun. Some hunting games I played before were boring."

    "Yes, it feels like a running simulator."

    "+1! Track the whereabouts of the prey in the early stage, and after finding it, a shot will kill the prey."

    "Speaking of which, I don't know what the gameplay is like! The ratio of this character to the dragon, isn't the monster abusing us in the end?"

    "It shouldn't be, didn't President Chen say it? It won't be a soul game, and there are elements of brushing, maybe it will be a refreshing action hunting game."

    "It's not impossible to say that! Why did Mr. Chen remind him on the official blog that he was afraid that some gamers who thought it was Black Soul would find that they were not as disappointed as they thought after buying it?"

    "If it's really a game, then the only thing I hope is that the dragons in this game will be beaten a little, and some of the previous hunting games are not at all enjoyable."

    And with a heated discussion among players, along with the development progress of "Monster Hunter: World".

    Chen Xu also revealed more content on the official blog and the website one after another.

    There are as many as a dozen weapons that can be used, each of which is a different experience.

    Obviously, there is no so-called occupational division in this game, and all players have only one identity hunter.

    And what kind of weapon to use is entirely up to the player to decide.

    A weapon is equivalent to a profession. If you get tired of it, you can just switch to another weapon.

    In addition, the scenes in the game, ancient tree forests, large anthill wasteland, land coral mesa, miasma valley, dragon crystal land... are also displayed in front of the players little by little.

    It can be described as beautiful.

    In addition, there are related game backgrounds, such as some brief introductions and explanations of the Hunter Organization and Blue Star.

    Combined with the original concept paintings of these scenes and the gameplay mentioned by Chen Xu before, a general outline has appeared in the minds of all players.

    Players will play a hunter in the game and conduct adventure hunting in a lifelike world.

    The hunted objects are all powerful dragon creatures, and in the end, the players will be accompanied by hunting again and again, becoming a miracle legend in the hunter world, and being guided by the still-legendary Canglan Star for the later hunters.

    Just perfect!

    Use a variety of weapons to hunt various dragons, and collect the corresponding materials to build equipment.

    Eventually become the great blue star.

    And with the release of these materials, countless players are getting more and more excited.

    I'm going to be a hunter!

    I'm going to hunt ancient dragons!

    Don't stop me from being a blue star!

    Especially judging from the promotional materials, the latest AI technology will be applied in the game.

    It will show a vivid ecological chain in the game.

    Although it is still unclear what this so-called AI technology is, and what the game actually is.

    But there is no doubt that this drawn cake can smell the fragrant smell through the screen.

    This is also due to the fact that every game that Nebula Games has brought so far has given players great surprises.

    Although sometimes there are too many ingredients in shock, one thing is undeniable, that is, they are all masterpieces of good quality.

    So this time around, there's no reason why players shouldn't look forward to Monster Hunter: World.

    Of course, during this period, many players have maintained a less optimistic attitude.

    After all, from the perspective of size, such a big dragon combined with a small hunter always brings some bad reverie to the player.

    "By the way, why do you think this is an easy game, what if it is a hardcore game like Dark Souls?"

    "Oh, how is it possible, Mr. Chen has already clearly stated that this is not a soul game, but there are elements of brushing, even if it is difficult, how difficult can it be?"

    "That's right, although President Chen has been fooling us, saying that swinging a sledgehammer is a very philosophical game, talking about a warm-hearted warrior and then making escape and Silent Hill pts, but since President Chen is on the official blog If it is not a soul game, then Monster Hunter: World must not be a soul game!"

    "And as far as what has been revealed so far, we are organized people! I think we should be able to recruit NPC hunter teammates to fight monsters together!"

    "Yeah! Thinking about it, there is also an online function. Up to 4 people can hunt together. As long as the game can be played online by many people, it is basically not too difficult, and even if it is difficult, so what? Can it be more difficult than Black Soul? Eight Zhoumu Black Soul players join in!"

    "Brother upstairs, although what you said is very passionate, I don't really want to expose your bragging rights, but can we turn off the authentication of the Nebula game platform? The total playing time of the two games is 8 hours. It's your eighth week?"

    Players have also entered into a heated discussion about the various content promotions of "Monster Hunter: World" online.

    Basically, most players are looking forward to the performance.

    Although before this there was no particularly fun hunting game.

    But this is produced by Nebula Games. In the past few years, although Chen Xu has inexplicably added a lot of stalks.

    But the reputation that Nebula products must be high-quality products is more and more trusted by players.

    In addition, "Monster Hunter: World" itself is completely different from ordinary hunting games.

    After all, the general hunting game is to fight lions and tigers.

    But "Monster Hunter: World" has only shown a monster called Destroyer Dragon.

    But from the oppressive feeling on the original concept map, many players are eager to fight it for 300 rounds.

    Not to mention the beautiful scene maps such as ancient tree forests and land coral terraces.

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