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    Is the rts market big?

    Still a relatively large market.

    Not only domestic but also foreign.

    But it's hard to get in.

    For the same reason, rts games are not difficult to make, but it is difficult to do well.

    And rts games are different from general arpg and rpg games.

    For general rpg games, if there is a good one and a bad one, it doesn't mean that the bad one will definitely hit the street.

    Because the content of these games is limited.

    After players have experienced one, if they are still interested in the same type, as long as it is not too excessive, basically some players will buy it.

    This is also a feature of stand-alone games, and the market will not be a zero-sum market.

    But rts games are different.

    Because rts is a confrontational game, it is not only a single-player content, but more of a player-to-player confrontation.

    In this case, an excellent rts game can often harvest the entire market.

    Unless there are equally good and evenly matched rts in the market, or have unique features.

    For example, my rts is the background of modern warfare, and your rts is the background of ancient warfare. This difference will also bring different groups of player audiences, but this is based on the condition that the gap is not too large.

    And once there is a big gap in balance or player experience, it must be one of the rts and then harvest the entire player market.

    Because when the number of players decreases, it means that the pool of players shrinks.

    It is becoming more and more difficult to match people of the same level, and the novice and the expert are matched together, which directly leads to the deterioration of the confrontation environment.

    Of course, when it deteriorates to a certain extent, the environment will gradually improve again.

    Because at that time, the players who are left behind are players who have a deep understanding of the game, and there are no novice players at all.

    Everyone is evenly matched, forming a kind of small circle.

    For players who still like the game, it feels like a good thing.

    But for a game manufacturer and designer, when such a phenomenon occurs in a game, it is basically half a foot in the coffin.

    Basically don't think about any sequels in the short term. After five or six years, or seven or eight years, you can try to see if you can arouse players' feelings for a wave of sequels or resets.

    It is precisely because of these attributes that although the market size of rts is not small, not many game manufacturers are willing to do it, whether domestically or abroad.

    But now that Nebula Games suddenly wants to do rts, it is obviously not a decision made with a slap in the head.

    The linkage of "Monster Hunter: World" and the linkage of "Minecraft" are enough to prove that the Nebula game is really playing.

    In addition to the channel alliance, the game with the highest number of people online at the same time is "Human War", which happens to be in the rts category.

    Combined with the phrase "redefining rts" from the official blog of Nebula Games, this is obvious!

    ‘Obviously, Nebula Games is staring at the channel alliance! ’

    'It's normal, after all, it's already a competitor, and Chen Xu must know that the channel alliance can't be indifferent. The side support of Tenghua and NetDragon before is already a big deal. ’

    'But what surprised me is that Chen Xu chose rts, which is what the channel alliance is best at! ’

    ‘Yeah, and shouldn’t Chen Xu be good at RPG and action-adventure? ’

    ‘Indeed, looking at the games developed by Chen Xu before, rts is the first time. ’

    'I'm more concerned about Chen Xu's so-called 700 million yuan, which is a bit big, but isn't it that VR games consume 700 million yuan? If it wants to say that "Monster Hunter: World" costs so much, I'm a little convinced. ’

    Regarding Chen Xu's new game, many designers in the industry are discussing it, but most people are obviously not optimistic.

    The reason is also very simple. After all, it seems that Chen Xu is the first to set up the field of rts.

    On the channel alliance side, although the game industry has a bad reputation, after the joint establishment of the channel alliance, the game "Human War" was originally a leader in rts, and the acquisition of this wave of player user resources has greatly expanded a wave , and even continued to dominate the sales list on the channel alliance side.

    On the channel alliance side, in the office.

    Zhou Qi, the designer of "Human War", is also chatting with Yang Hong, the president of Hero Entertainment.

    Collectively referred to as channel alliances, but in fact each is just an open channel.

    As for Hero Entertainment, their signature game is "Human War", whether it is e-sports or the surrounding area, it can be said that it works very well.

    And with the establishment of the channel alliance, "Human War" also ushered in a large wave of players.

    Previously, Nebula Games intervened in the channel and caused great changes, and their Hero Interactive Entertainment also greatly reduced its revenue. At least the majority of revenue in the second half of this year is supported by "Human War".

    Nebula Games is going to be an rts game, and the biggest impact is their heroes' mutual entertainment.

    "The cost of 700 million must be bragging!" Zhou Qi, the chief designer, looked at the news on the Internet and shook his head.

    The ghost will believe that Chen Xu really used 700 million to make an rts.

    Isn't this burning too much money?

    "It may be an exaggeration, but at least it's over 100 million. This time, Nebula Games will definitely be aggressive!" Yang Hong, who was next to him, was a little flustered at this time.

    "Don't worry, Mr. Yang, although I admit that Chen Xu is a genius in the game field, "Dark Souls", "Monster Hunter: World" and "Minecraft" are all ground-breaking works, but the rts part is not light. Being creative is enough, balance is the core of rts." Hearing Yang Hong's words, Zhou Qi didn't care.

    For the field of rts, he is still relatively confident.

    "Of course we can't do nothing, Mr. Yang, I think we can reset "Human War" to bring players a better picture, and at the same time cooperate with a wave of discount promotions." Zhou Qi moved towards Yang Hong said.

    "In addition, there are public opinions. You can also find a rhythm in the water army, such as the false propaganda of Nebula games." Zhou Qi added.

    Although Chen Xu's "Warcraft" rts work, when talking to Yang Hong, he felt that it was nothing to worry about, but he still paid more attention to tactics. 》 is also backed by the Nebula game platform, if you get bitten, it will be bad.

    "The water army is not very easy to deal with. The legal department of Nebula Games is a bit ruthless. As for the remake of the screen, this is not a problem. The budget will be directly approved by the finance department." Yang Hong nodded.

    ………………

    Under the attention of the industry and players.

    Hero Entertainment also used the power of the channel alliance to start its own counterattack.

    The first is the screen reset of the game, and the upgrade service will be provided free of charge at that time.

    At the same time, it also drew a lot of big cakes for some subsequent version updates.

    As for why it is called flat cake, because there is no news at all before.

    And Chen Xu also announced a news.

    That is, "Warcraft" will open a free trial experience like "Monster Hunter: World".

    As for the time, it is November 11.

    Although this time makes many single players want to complain a little, is this Chen Xu's bad taste?

    But it also made many excited players and doubtful players look forward to it.

    After all, whether Nebula Games can do rts well, is the so-called 700 million development bragging?

    Wait until you get started and experience it, won't it be clear?

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