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    Looking at the picture on the screen, Zhang Yi, who was sitting in front of the computer, had only one feeling.

    That is suffocating.

    It's like having a very tasty big meat bun in front of you.

    The aroma hits your face and makes your mouth water.

    At this time you picked up this still hot big meat bun.

    He bit down hard.

    First, felt the fluffy texture of the ordinary white noodles, and the soup from the meat filling inside also penetrated into the noodles.

    Even your tongue has touched the white noodles that are stuck in the broth.

    But at this time, someone suddenly took the bun that was placed in front of you and didn't let you eat it.

    What's more, he didn't hide the big white bun after he took this bun that you could bite into the meat filling and the noodle soup with just one bite.

    Instead, it will be next to your nose, just to let you smell, but not let you eat.

    You can't go too far! ?

    It's just too much!

    Not only Zhang Yi, but all players who have experienced "Warcraft" pre-ordered for the first time, and then started to open the official blog and began to vent their depression and 'anger'.

    A hot search titled 'kill a broken chapter dog' unknowingly rushed to the top of the ranking list.

    But although this time the players' performance was as aggressive as the original "Monster Hunter: World" experience version.

    But more players are also amazed at the performance of the game.

    After all, the trial version of "Warcraft" really made them feel too shocked.

    All players who have played it are discussing the performance of the game in the relevant game community.

    "Too...too special! Awesome! Every CG animation feels so shocking!"

    "Can you not be shocked! Now I understand why this game has a development cost of 700 million!"

    "Sure enough, from the previous plot, I feel that something is wrong, and Arthas has really fallen!"

    "Prince of Lordaeron has become a dutiful son of Lordaeron, hey..."

    "God is a dutiful son of Lordaeron!"

    "It feels like Uther is just like the classmates who used to snitch at school."

    "+1! It feels like Uther is saying to Arthas, you can't do this, or I'll sue the teacher!"

    "I don't know what kind of encounter Arthas will have in the future, and what is the origin of this Frostmourne!"

    With the discussion of players, the popularity of "Warcraft" has skyrocketed.

    Although it is only a demo version, it also makes them feel that there are enough things.

    No matter in terms of screen, gameplay or content, it is clear that "Warcraft" has brought players too many surprises.

    In terms of plot, although it is only a trial version.

    But it can also be seen that "Warcraft" is a world with a huge world view, and these current stories only reveal the tip of the iceberg of the content in the entire game.

    Especially the first chapter of the demo version: The Fall of Lordaeron fully demonstrated its high level.

    In terms of gameplay content, although it is only a campaign mode, the basic gameplay content has been fully displayed.

    The innovation of various arms and hero settings in the game is not an exaggeration to say that it redefines rts.

    For most rts players, "Warcraft" brings them a kind of shock.

    The first is the innovation of the game mechanism, a more perfect rts operation.

    For example, patrols in the game, as well as formations, as well as attacks, pauses, etc., "Warcraft" is very perfect.

    In addition, there is a new setting of heroes, which makes countless rts players shine.

    Although the performance of the multiplayer mode is still unclear, in terms of these contents, as long as the balance is OK, it is definitely an excellent game.

    Not to mention the huge epic story with a lot of content, the perfect mission shaping.

    Just a trial version, there is already too much content.

    Each of the four major races has its own story. The story of the orcs is drawn from Thrall, the story of the human race is drawn from Arthas, and there are stories of the night elves and the undead. Most players have not yet played, so Not clear for now.

    And the stories of these plot battles are not separate, but closely connected.

    For example, Thrall of the orcs led the orc warriors to rescue Hellscream, showing a hostile side to humans.

    Later in the capital of Lordaeron, the discussions of the ministers also showed that they were fighting the orcs in an all-round way.

    The so-called plague is associated with the undead.

    Including the fall of Arthas, it seems that it is inseparable from the undead natural disaster.

    The plot attracts some players who are not interested in rts to buy.

    The unique and novel rts element setting that looks perfect has also attracted many rts players to buy.

    For countless players, a real concern is how Warcraft will perform when it goes live on November 15th.

    ………………

    In Hero Entertainment, Zhou Qi looked at the game screen of "Warcraft" on the computer screen in front of him, and the whole person was stunned.

    Before that, he thought about many situations.

    But he really didn't expect this situation.

    What he thought was bragging, turned out to be all true!

    These settings of the heroes in "Warcraft", as well as the related rts elements, make Zhou Qi feel very good, at least in terms of gameplay elements.

    If the data balance can be adjusted well, this is definitely a top rts masterpiece.

    And its hard quality is completely beyond Zhou Qi's expectations.

    He thought that the so-called 700 million development cost was just bragging about Nebula Games.

    But actually playing the game, he knew he was wrong.

    This is not bragging, this Nebula game is really an honest person!

    For an rts game, what do you mean by such exquisite modeling?

    And does this cg animation cost no money?

    Do you really report 700 million if the development cost is 700 million?

    Having played the trial version of "Warcraft", Zhou Qi's whole person is a little numb.

    For the single-player plot, let alone "War of Humans", no matter whether it is domestic or foreign, no rts game can compete with Nebula's "Warcraft" in the single-player plot.

    Even some RPGs are not necessarily playable.

    Not to mention the exciting plot of the game itself, the key point is that the Nebula game is too willing to pay for it.

    So many CG animations, on the one hand, introduce the relevant background stories to the players.

    On the other hand, it is also an invisible reward for players to clear the level.

    Who is willing to do this in general rts games?

    I heard from the industry before that this Chen Xu seemed to draw comics before making games.

    Now I'm afraid that it's not that the game is getting better, and I use the game to shoot animation directly.

    Zhou Qi complained in his heart.

    "Half lost, but not completely lost. As long as the balance of multiplayer battles in "Warcraft" is not done well, there is still a chance." Zhou Qi took a deep breath and began to hypnotize himself.

    After all, this is the first time for Chen Xu to make an rts game, so it's not necessarily a good balance.

    Moreover, the introduction of heroes seems to add a variety of gameplay to the game, but it is also a point that destroys the balance.

    It can be a sharp blade that expands the territory, but sometimes this sharp blade can also hurt yourself!

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